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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Beginner’s Journey Sculpting in Blender

December 11, 2020, 02:04 PM

https://lesterbanks.com/2020/12/a-beginners-journe...

Watch Artruism Digital walk herself (and us) through sculpting in Blender 2.9 for the first time. Blender’s sculpting tools were pretty good, then got pretty cool, and continue to get better and better. If you

Working With Triplanar Displace in Houdini

December 10, 2020, 02:14 PM

https://lesterbanks.com/2020/12/working-with-tripl...

Stormz shows how you can model using the new Triplanar displace in Houdini. Houdini SideFX labs have a lot of useful tools for digital artists. With over 150 tools covering common workflows, there are many things that

A better Way to Make Gradients in After Effects

December 10, 2020, 02:14 PM

https://lesterbanks.com/2020/12/a-better-way-to-ma...

Nick Greenawalt shows an alternative to the standard gradient ramps in After Effects. After Effects users are limited to the kind of things they can create easily using the standard gradient effects in Ae. You

How to Animate Wavy Hair With Wave Warp

December 10, 2020, 02:13 PM

https://lesterbanks.com/2020/12/how-to-animate-wav...

Chris Zachary shares a tip for animating wavy hair quickly in After Effects using Wave Warp. When it comes to animating hair strands in Adobe After Effects, you could create a custom system using puppet

How to Create a Real-time Animated Sword Trail in

December 9, 2020, 01:24 PM

https://lesterbanks.com/2020/12/how-to-create-a-re...

Pierrick Picaut creates a game-friendly real-time sword trail in Blender from scratch. You can create an animated sword trail in Blender by breaking it up into two sections. First building the animated texture, and then

How to Bring MASH Data to Bifrost Graph

December 9, 2020, 01:23 PM

https://lesterbanks.com/2020/12/how-to-bring-mash-...

Bruce Lee shows how you can import MASH data to work within the Bifrost Graph. A new quick tip tutorial from Bruce Lee shows how you can bring in MASH data and work with it in Bifrsot Graph. The

Why Separate Dimensions Messes With Your Keyframes

December 8, 2020, 01:38 PM

https://lesterbanks.com/2020/12/why-separate-dimen...

Mamoworld shows how separate dimensions work in After Effects and why. Maybe you’ve added keyframes in After Effects and then hit Separate Dimensions, only to find that things have changed with your animation. The keyframes so

How to Use and Edit OSL Shaders Live With Arnold

December 8, 2020, 01:37 PM

https://lesterbanks.com/2020/12/how-to-use-and-edi...

Declan Russell shows how to use and edit OSL shaders live in Arnold for Maya. Arnold Renderer offers people the ability to write or use OSL shaders. Working with OSL in Maya is as simple

How to Constrain Many Objects Using Python in Maya

December 7, 2020, 02:18 PM

https://lesterbanks.com/2020/12/how-to-constrain-m...

Decogged shows how you can use Python to constrain lots of objects to one. In the latest addition to Decogged’s “Let’s Payathon” series, Billy Dao shows another production example where Python scripting can help. The example shows how

Using Cavalry’s Material Sampler to Create a Pho

December 7, 2020, 02:18 PM

https://lesterbanks.com/2020/12/using-cavalrys-mat...

Daniel Calderón shows how you can create a Photomosaic Using Cavalry. Creating halftone effects for images builds a nice aesthetic, but it also lays the foundation to make a photomosaic – a picture made up of smaller

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