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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Titles Series: Riddick

January 16, 2014, 10:57 AM

http://ae.tutsplus.com/tutorials/motion-graphics/t...

In this tutorial, we’re going to be looking at the title animation style from the movie “Riddick”. We will make this interesting title using only After Effects. To make this “graphic-novel” type impact, I will show you an interesting compositing technique inside Element 3d. We’ll then look at splitting up the lens flare to finish things off.

Distribute Objects with Mash Distro Node

January 16, 2014, 10:56 AM

http://lesterbanks.com/2014/01/maya-distributing-o...

The MASH Distribution node will allow you to create various arrays of objects in Autodesk Maya and will even allow you to distribute objects across the surface of another object. Here, Mainframe’s Ian Waters shows how to use the Distribute Node with some simple shapes and objects.

Welcome to After Effects: Color Correction

January 15, 2014, 11:02 AM

http://ae.tutsplus.com/tutorials/workflow/welcome-...

This 10-part series has been designed to help anyone starting out in the world of After Effects. In this episode, we’ll take a look at color correction. We will explore blending modes and how to brighten and darken footage. We’ll learn how to create vignettes and how to use them for creative focus. We will also take a look at adjustment layers and how to color correct staggered layers in the timeline. Enjoy…

Creating and Lighting a Space Scene

January 13, 2014, 11:06 AM

http://lesterbanks.com/2014/01/cinema-4d-creating-...

Taking a look at basic lighting and textures for creating a space scene in Cinema 4d, Shane Benson covers setting up the scene with the background reference image, and lights, with some basic light settings.

Creating and Lighting - Cinema 4D

January 12, 2014, 09:46 AM

http://lesterbanks.com/2014/01/cinema-4d-creating-...

There are many variables that can contribute to great lighting in a rendering, and here Shane Benson provides an overview for working with lighting in three parts. Showing how to create a space scene from scratch, Shane starts with one of the most important factors in lighting in Cinema 4D, which is modeling. Understanding lighting can oleo help you in your modeling, adding parts that will be meant to catch the light.

Composite a Realistic Laser Beam Security System

January 8, 2014, 09:56 AM

http://ae.tutsplus.com/tutorials/vfx/composite-a-r...

In this tutorial, we'll be creating a fake force field like you may see in a heist film. We'll use a prop laser to help us generate a matte line and then create...

Create a Portal Below Crumbling Pavement

January 7, 2014, 10:56 AM

http://ae.tutsplus.com/tutorials/vfx/create-a-port...

In this tutorial, we are going to learn how to project a texture from your live action footage on to geometry created with After Effects’ built in Shatter plug-in. We are then going to go over how to make a custom shatter map and gradient to give you the maximum amount of control possible when working with this plug-in.

Using Transfer Attributes - Maya

January 4, 2014, 02:46 PM

http://lesterbanks.com/2014/01/maya-using-transfer...

Starting out by saying “The more you know the more you realize how much you don’t know” Jimmy Gunawan proves this a bit by showing that you can use the Maya Transfer Attributes Tool to transfer more than just UV’s, colors, or sets. Maya’s Transfer Attributes will also be used to project one object on another, much like how a shrink wrap deformer would work.

Creating a Serviceable Thickness Shader

January 2, 2014, 11:00 AM

http://lesterbanks.com/2014/01/maya-creating-a-ser...

In certain cases when using translucent materials or when using subsurface scattering, a valuable compositing pass or utility shader to have is one that can determine (or pseudo-determine) an approximate thickness of the interior of an object. A “thickness” render pass could describe the relative thickness as represented by greyscale values.

Variable Kinematics

December 31, 2013, 01:47 PM

http://lesterbanks.com/2013/12/maya-variable-kinem...

If you yet to see Jeff Brodsky’s take on creating a “Variable” kinematic rig he used on the elephant trunks while working on the project “The Legend Of Tembo”, you should really do so.

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