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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Tips for Traditionally Animating Fire Effects

November 14, 2017, 10:18 AM

http://lesterbanks.com/2017/11/traditionally-anima...

Tracey Strong Takes the Mystery Out of Animating Fire Traditionally With Some Great Tips Stylus Rumble covers a couple of the techniques that animators use to create animated fire effects. If you are looking to The Post Tips for Traditionally Animating Fire Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Vector Smear - Stylized motion blur

November 14, 2017, 06:11 AM

https://www.aotg.com/vector-smear-stylized-motion-blur/

Learn 3 methods to create a smear effect rather than a traditional motion blur in After Effects. This is especially nice for animations with crisp vector images. It gives the image a feel of motion blur without the blurry soft edges.

Squash & Stretch in After Effects Just Got a Whole

November 13, 2017, 02:42 PM

http://lesterbanks.com/2017/11/squash-stretch-ae/

Thanks to Mamoworld, You Can Now Instantly Apply Squash & Stretch to Your Animations from a Library of Handcrafted Behaviours Mamoworld’s tagline is “Simplify your CGI., ” and with their new tool, they have done The Post Squash & Stretch in After Effects Just Got a Whole Lot Better originally appeared and published on %%BLOGLINK%,by lesterbanks

You Can Use 3D-Coat Toon Shader for a Cel-Shaded L

November 10, 2017, 10:35 AM

http://lesterbanks.com/2017/11/3d-coat-toon-shader...

Ian Thompson Shares a Look at Using 3D-Coat Toon Shader Preset to Create a Cel-Shaded & Weighted Line Look 3D-Coat comes with some nice features such as a PBR workflow, smart materials and other tools The Post You Can Use 3D-Coat Toon Shader for a Cel-Shaded Line Art Look originally appeared and published on %%BLOGLINK%,by lesterbanks

Audition CC: Tour the Interface and Key Audio Tool

November 10, 2017, 07:06 AM

https://www.aotg.com/audition-cc-tour-the-interface-and-key-audio-tool/

You know you can improve the sound of your Adobe Premiere Pro CC projects if you mix them in Adobe Audition – but how? Lisa H. suggested this webinar, when she wrote: “I don’t know exactly how to use Audition but I know it’s powerful and want to learn.”

Red Giant Universe Updates With 11 New Transitions

November 9, 2017, 01:52 PM

http://lesterbanks.com/2017/11/rg-universe-11-new-...

Universe 2.2 Gains a New Host App in Avid Media Composer and Adds 11 New Transitions Red Giant Universe 2.2 Update includes support for a new host application, adding Avid Media Composer to its list The Post Red Giant Universe Updates With 11 New Transitions originally appeared and published on %%BLOGLINK%,by lesterbanks

When to Use OpenCL and When to Use VEX in Houdini

November 9, 2017, 01:51 PM

http://lesterbanks.com/2017/11/use-opencl-use-vex-...

Jeff Lait Addresses When You Should Use OpenCL and When You Should Use VEX in This Houdini 16.5 Masterclass Senior Mathematician for Side FX, Jeff Lait presents a Houdini 16.5 Masterclass on how to use The Post When to Use OpenCL and When to Use VEX in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

A Look at Red9 ProPack Skin Tools for Maya

November 8, 2017, 10:29 AM

http://lesterbanks.com/2017/11/look-red9-propack-s...

Red9’s Franco Bresciani Gives a Look Into Using Red9 ProPack Skin Tools Red9’s ProPack is a suite of character and animation pipeline tools for Maya that grew out of the StudioPack. With tools like Animation The Post A Look at Red9 ProPack Skin Tools for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Understanding The Random Numbers Expression in Aft

November 8, 2017, 10:29 AM

http://lesterbanks.com/2017/11/random-numbers-expr...

Sergei Prokhnevskiy Dives Into Using the Random Numbers Expression in After Effects Ukramedia’s Sergei Prokhnevskiy has an in-depth look at using the random numbers expression in After Effects which will, as you can probably guess, The Post Understanding The Random Numbers Expression in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Build a Procedural Truss Support System in

November 7, 2017, 01:20 PM

http://lesterbanks.com/2017/11/procedural-truss-su...

Tobias Steiner Demonstrates How You Can Create a Procedural Truss System in Side FX Houdini FrameHaus LLC’s Tobias Steiner posts a tutorial that shows how to build a procedurally based truss support system inside of The Post How To Build a Procedural Truss Support System in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

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