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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create an Arnold Toon Shader With This Cel Shader

November 7, 2017, 10:37 AM

http://lesterbanks.com/2017/11/arnold-cel-shader-t...

Technical and Rigging Artist Steffano Richi Shares a Free Cel SHader Tool for Arnold 5 & Maya Solid Angle’s Arnold had a couple of options for creating that cel-shaded cartoon look. One of the options The Post Create an Arnold Toon Shader With This Cel Shader Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Animation Nodes Text in Blender

November 7, 2017, 10:36 AM

http://lesterbanks.com/2017/11/working-animation-n...

Zach Hixson Covers the Essentials for Working with Text When Using Animation Nodes for Motion Graphics Work Motion graphics and type animation go hand in hand. If you are working with Blender, Text is simple. The Post Working With Animation Nodes Text in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Tips for Working With the Object Tracker in C4D

November 6, 2017, 11:46 AM

http://lesterbanks.com/2017/11/tips-working-object...

Sean Dove Gives Some Tips for Working With Cinema 4D’s Object Tracker, Tracking Footage With Any Objects One of the best things about Cinema 4D is that you have an expanded set of VFX tools The Post Tips for Working With the Object Tracker in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

The A-List — Julian Smirke (Star Wars: The Force

November 1, 2017, 12:57 PM

https://www.youtube.com/watch?v=5XgEjr3idA8

Julian Smirke is known for his work as an Assistant Editor of Star War: The Force Awakens. Other credits include Superbad (2007), The Fast and the Furious: Tokyo Drift (2006), and X-Men: First class (2011). Kristen Young is known for her work as an Assistant Editor: Performance Capture for Avatar. Other credits include Star Trek (2009), Star Trek Into Darkness (2013), and Mission: Impossible Ghost Protocol (2011). Watch more stories on http://www.avid.com/the-a-list/ Download your FRE...

New Spline IK Tool Features Variable Squash, Stret

October 31, 2017, 09:17 AM

http://lesterbanks.com/2017/10/spline-ik-tool-vari...

Rigging Artist Robert Joosten Shares a Spline IK Tool for Maya That Offers Variable Squash, Stretch, Rotation and Sliding Maya has its own Spline IK solver that can come in handy for a variety of The Post New Spline IK Tool Features Variable Squash, Stretch and More originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Create 3D Light Ray Effects in Fusion

October 28, 2017, 12:48 PM

http://lesterbanks.com/2017/10/create-3d-light-ray...

VFX Artist Chetal Gazdar Demonstrates How to Make 3D Light Ray Effects in Fusion Using Built In Tools Chetal Gazdar gives a look into creating a 3D light ray effect with Fusion, using 3D type The Post How to Create 3D Light Ray Effects in Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

Webinars on G-Technology Storage, Epiphan Pearl an

October 28, 2017, 04:59 AM

https://www.videoguys.com/blog/webinars-g-technolo...

Every Tuesday at 2pm ET the Videoguys’ are showing off an exciting new product or technology on their Live webinars. Join us every week as we stream live to Facebook, Periscope and YouTube and feel free to participate by asking questions or sharing the webinars with your friends. Here are some of our latest webinars Read More The post Webinars on G-Technology Storage, Epiphan Pearl and more appeared first on Videoguys Blog.

Live Rendering Houdini Height Fields With Redshift

October 27, 2017, 10:08 AM

http://lesterbanks.com/2017/10/live-houdini-height...

Entagma’s Manuel Casasola Merkle Shows How to Create Procedural Terrain in Houdini, Rendering it Directly in Redshift Houdini 16 brought us new Height Fields, which is a great tool for making terrains for environments. Watch The Post Live Rendering Houdini Height Fields With Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

New Create Nulls From Paths Extended Includes More

October 27, 2017, 10:07 AM

http://lesterbanks.com/2017/10/create-nulls-paths-...

Jakob Wagner Shares Nulls From Paths Extended Script That Can Control Path Handles as Well as Points Create Nulls From Paths Extended is a script from Copenhagen based Crunchy‘s Jakob Wagner. The script takes the The Post New Create Nulls From Paths Extended Includes More Features originally appeared and published on %%BLOGLINK%,by lesterbanks

Morph With More Control Thanks to Ae’s Create Nu

October 24, 2017, 12:16 PM

http://lesterbanks.com/2017/10/morph-ae-create-nul...

Mike Ridolfi Shows How Easy it is to Morph Shapes With After Effects 2018 and How Much More Control it Gives You After Effects 2018 lets users access the point of paths through expressions. This The Post Morph With More Control Thanks to Ae’s Create Nulls From Paths originally appeared and published on %%BLOGLINK%,by lesterbanks

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