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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Check Out Resolve’s New Rotobrush-Like Magic Mas

December 1, 2020, 02:00 PM

https://lesterbanks.com/2020/11/check-out-resolves...

Resolve 17’s Magic Mask is an Ai-powered Rotobrush-like tool that’s blazing fast. After Effects has had the Rotobrush tool for a long while now, and recently we’ve had an update to Rotobrush that sees speed

The Best Free Way to Create the Long Shadow Effect

November 29, 2020, 08:01 PM

https://lesterbanks.com/2020/11/the-best-free-way-...

James Whiffin shows the advantages and drawbacks of techniques that create long shadows in After Effects. Over the years, tons of tutorials, presets, scripts, and plugins will allow you to create a long shadow effect in After

Easily Create a Dynamic Rope in Maya

November 29, 2020, 08:00 PM

https://lesterbanks.com/2020/11/easily-create-a-dy...

Stephen Mann shows how to make dynamic rope effects in Maya using nDynamics. While there are specific tools that can help when making things like cables, ropes, and connections in Maya, you can easily create your own

How to Use Color Jitter and Ramps for Controlled C

November 28, 2020, 02:35 PM

https://lesterbanks.com/2020/11/how-to-use-color-j...

Lee Griggs shows how you can use Arnold Color Jitter more precisely. Arguably one of the most-used Arnold nodes is Color Jitter. It’s an easy way to get random color variation parametrically. In a new quick

How to Create and Connect C4D Nodes at the Same Ti

November 28, 2020, 02:35 PM

https://lesterbanks.com/2020/11/how-to-create-and-...

Jonas Pilz shows how you can create and connect scene nodes in C4D all at once. Most apps will allow you to work with nodes, and while the premise is always the same, some will

How to Use Mask by Feature to Drive Redshift Mater

November 27, 2020, 01:44 PM

https://lesterbanks.com/2020/11/how-to-use-mask-by...

Stormz shows how you can blend objects together using the Mask by Feature node in Houdini. If you’ve worked with a game engine before, one of the neat things is that you can easily blend

Working With Procedural Animation to Create Mograp

November 27, 2020, 01:43 PM

https://lesterbanks.com/2020/11/working-with-proce...

Blender Tutor shows how you can work with the Blender graph to create procedural animation. Blender’s animation nodes are a great way to create animation and mograph-like effect procedurally. In fact, there are lots of

Using Move Along Normals Rather Than Scale in Maya

November 26, 2020, 01:42 PM

https://lesterbanks.com/2020/11/using-move-along-n...

Michael Wilde shows a great tip for using move along normals rather than using the scale tool on Maya components. Adjustments. They can go on forever: moving faces, vertices, sliding edges, and tweaking form. While

An Easy Way to Make a Realistic Marble With Arnold

November 26, 2020, 01:42 PM

https://lesterbanks.com/2020/11/an-easy-way-to-mak...

Lee Griggs shows how you can make a super-real marble with a simple shader. If you’re like me, you spend free time reading the Arnold docs. You may have run into one of the newer

How to Age Your Face With Mocha Pro and After Effe

November 26, 2020, 01:42 PM

https://lesterbanks.com/2020/11/how-to-age-your-fa...

FloMotion shows how you can use PowerMesh in Mocha Pro to age footage of your face. There are a couple of new things at play in this latest tutorial by FloMotion’s Florian Fueger. First, Photoshop’s latest

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