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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating and Rendering a Ball of Yarn

December 20, 2013, 10:44 AM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

Using cinema 4D’s hair module, Stephan G offers a look at creating and rendering something that is winter related, a realistically rendered ball of yarn or wool. The C4D Cloner makes short work of modeling the yarn ball by cloning a simple torus shape with the random deformer, taking care of creating the major strands of yarn in a ball shape pretty quickly.

Maya - Instancing Feathers with Yeti

December 19, 2013, 10:57 AM

http://lesterbanks.com/2013/12/maya-instancing-fea...

Bjørn Blaabjerg Sørensen shows how to instance feathers on to a character using Yeti in Autodesk Maya creating a feathery coat. Recently, Yeti added a new feather geometry feature in the latest update, making it easier to create plumage. Here, Bjørn is showing how to create a coat simply through instancing, sometimes in full-on song.

Animating Dew Drops - Cinema 4D

December 18, 2013, 05:40 PM

http://lesterbanks.com/2013/12/cinema-4d-animating...

MotionSquared’s Don M takes demonstrates how to create and animate dew drops moving and falling off of a leaf in Cinema 4D taking a thorough look at modeling, texturing, rig and animation considerations and rendering, walking through the entire project step by step.

File Import Script Views - Maya

December 18, 2013, 01:10 PM

http://lesterbanks.com/2013/12/maya-file-import-sc...

Every wanted to see a thumbnail preview of files you are browsing through from an open dialog box in Autodesk Maya? -Ya, me too. Well, now with Peter Walters’ Maya Model Import Browser & Icon Tool you can.

AE - Animation, Pre-Compositing, and Nesting

December 18, 2013, 10:18 AM

http://ae.tutsplus.com/tutorials/workflow/welcome-...

This 10-part series has been designed to help anyone starting out in the world of After Effects. In this episode, we’ll take a look at the various animation tools and how to activate animation for layer and effects properties. We’ll check out the Puppet Pin Tool and explore how it can be used to bring a still asset to life. Then we will take a look at Pre-composing layers and why this is important in After Effects. Finally, we’ll cover nested compositions and how to use them for more effic...

Creating Interactions Between Objects

December 17, 2013, 01:58 PM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

Offering a look at creating a swinging light bulb in front of some text and a background, Ben Watts of Ben Watts Design shows how to create the interactions between the rigid body light bulb components and the soft body dynamics of the chord, and have it all work together to create the swinging motion.

Creating Particle Into Text

December 16, 2013, 10:48 AM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

Walking through creating an animation where particles fly in to create the text in the scene, School of Motion’s Joey Korenman provides another opportunity to see workflow in action, which includes dead end strategies and work-arounds.

Using the New Camera Tracker Features in Nuke

December 15, 2013, 07:58 AM

http://lesterbanks.com/2013/12/nuke-using-the-new-...

The Foundry recently released Nuke 8, and with it came a bit of an overhaul to a few items, one of them being the Camera Tracker. Here Sphere VFX’s Matt Leonard takes a look at the newly unified Nuke Camera Tracker which now includes the projection solver and the new camera calibrator.

Planar Tracking in AE

December 14, 2013, 02:35 PM

http://lesterbanks.com/2013/12/mocha-planar-tracki...

Showing the benefit in the relationship between planar tracking / roto work in mocha, mocha Pro and After Effects, Imagineer Systems’ energetic Mary Poplin demonstrates creating motion graphics with a suite of tools, creating a dynamic animation with tracked graphics.

FumeFX Where the hell is the Emitter Button

December 14, 2013, 09:26 AM

http://lesterbanks.com/2013/12/maya-fumefx-where-t...

It was back in near the end May of 2013 when we first heard word that the popular 3ds Max fluid dynamics simulator, FumeFX was being developed for Maya, and as a precursor to its looming release next week, Allan McKay provides a quick-start to getting oriented in using FumeFX for Maya.

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