Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

RenderMan 21.5 : utiliser l'Image Tool sous Maya

October 24, 2017, 05:17 AM

http://www.3dvf.com/actualite-21666-renderman-21-5...

Pixar presents on video how to use the RenderMan 21.5 Image Tool (It), under Maya.

An Overview of Triplanar Mapping with Octane

October 23, 2017, 09:41 AM

http://lesterbanks.com/2017/10/overview-triplanar-...

Silverwing’s Raphael Rau Offers a Nice Overview for Working With TriPlanar Mapping With Octane Render in Cinema 4D There are ways to work with textures and not have to worry so much about the model’s The Post An Overview of Triplanar Mapping with Octane originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Use Weight Painting as Masking for Multiple

October 23, 2017, 09:40 AM

http://lesterbanks.com/2017/10/weight-painting-mas...

Pedro Alpiarça Shows How You Can Use Normalized Bone Weight Painting as Masks for Multiple Inputs in Houdini Typically painting masks for multiple inputs in Houdini gives you a stack of layers. This isn’t a The Post How to Use Weight Painting as Masking for Multiple Houdini Inputs originally appeared and published on %%BLOGLINK%,by lesterbanks

Work on Multiple Premiere Projects at the Same Tim

October 23, 2017, 09:40 AM

http://nofilmschool.com/2017/10/work-multiple-proj...

Adobe recently released Premiere Pro CC 2018, the latest version of its popular video editing software, packed full of exciting new features, including a revamped Essential Graphics panel, motion graphics templates, and a heap of tools to help you work with VR content. While all of these updates are very interesting, I want to take a closer look at one of the major updates, which is the ability to open and work on multiple Premiere projects at the same time.

Getting the Most Out of 3D-Coat’s Vox Hide Tool

October 21, 2017, 04:35 PM

http://lesterbanks.com/2017/10/getting-3d-coats-vo...

Anton Tenitsky Shows how 3D-Coat’s Vox Hide Tool Can be Used for More Creative Possibilities With Hard Surface Design 3D Artist and hard surface modeler, Anton Tenitsky has been covering some helpful tips for hard The Post Getting the Most Out of 3D-Coat’s Vox Hide Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

Easily Reposition Animated Masks With This Ae Expr

October 20, 2017, 12:47 PM

http://lesterbanks.com/2017/10/reposition-animated...

Mikey Borup Shows Another Use for the New After Effects Point Access, Using an Expression to Reposition Keyframed Masks Easily The newest version of After Effects bestowed a long-awaited and highly sought after feature: The The Post Easily Reposition Animated Masks With This Ae Expression originally appeared and published on %%BLOGLINK%,by lesterbanks

How Stranger Things Happened

October 20, 2017, 09:14 AM

https://www.aotg.com/how-stranger-things-happened/

Gain insight into their creative process and editing workflows. Discover how they created the show’s throwback look and feel. Learn about the elements that contributed to the show’s success.

Working With Python Scripts With MASH

October 20, 2017, 09:14 AM

http://lesterbanks.com/2017/10/working-python-scri...

Maximilian Schönherr Helps Get You Started With Using Python to Control Aspects of Maya’s MASH Motion Graphics Toolkit CG Artist Maximilian Schönherr continues his series that help get you started with MASH, Maya’s Motion Graphics The Post Working With Python Scripts With MASH originally appeared and published on %%BLOGLINK%,by lesterbanks

ToolChefs’ Release Atoms Crowd, an Easy Crowd Si

October 20, 2017, 09:13 AM

http://lesterbanks.com/2017/10/atoms-crowd-easy-cr...

Atoms Crowd Lets Anyone Create Complex Crowd Simulation With Maya or Side FX Houdini The ToolChefs release Atoms Crowd, a new framework designed for crowd simulations for the visual effects and animation industries. Atoms is The Post ToolChefs’ Release Atoms Crowd, an Easy Crowd Simulation Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

An Overview of Path Points Expressions in After Ef

October 19, 2017, 11:36 AM

http://lesterbanks.com/2017/10/overview-path-point...

Mikey Borup Dives Into the Expression Language Used to Control Path Points in the Latest Version of After Effects Mikey Borup walks through the expressions that can be used in After Effects to access path The Post An Overview of Path Points Expressions in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

1 56 57 58 59 60 154

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.