It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 26, 2020, 01:42 PM
https://lesterbanks.com/2020/11/create-an-explodin...
Daniel de Carvalho shows how you can make an animated Kaleidoscope pattern and explode it with Houdini. It’s amazing sometimes what you can do with a few nodes and VOPs in Side FX Houdini. Check
November 24, 2020, 02:05 PM
https://lesterbanks.com/2020/11/how-to-script-a-si...
3dWithAnAccent shows how you can script a 3ds Max-like Shell Modifier in Maya. A little while ago, 3dWithAnAccent shared a Maya technique that loosely mimicked the concept of a modifier stack that you’d see in
November 22, 2020, 05:31 PM
https://lesterbanks.com/2020/11/how-to-make-the-mo...
Plugin Everything shows how you can make the best looking fake 3D in Ae based on Alpha Channels. We’ve seen that it’s unnecessary to create 3D objects to get a 3D look in Adobe After
November 22, 2020, 05:31 PM
https://lesterbanks.com/2020/11/speed-lines-for-ma...
New Speed Lines from Brian Horgan lets you draw in lines and smears in Maya. A new tool from Brian Horgan offers a quick way to create speed lines and cartoon smears in Maya. Speed Lines lets
November 21, 2020, 05:32 PM
https://lesterbanks.com/2020/11/how-to-switch-from...
Decogged shows how you can trade up from the script editor to a fancy IDE like PyCharm. The long-standing Maya script editor is an IDE in itself, but there are more powerful things out there.
November 21, 2020, 05:32 PM
https://lesterbanks.com/2020/11/how-to-find-inters...
Roland Reyer shows how you can use Bifrost Racasting to find intersecting geometry. Autodesk keeps making Maya Bifrost Graph better and better. In the most recent version, we got new geometry query nodes. These are
November 21, 2020, 05:32 PM
https://lesterbanks.com/2020/11/how-to-assign-mate...
Small Robot Studio shows how you can assign materials to the inside of an RBD fracture using masking. If you are looking for a technique that allows for the texturing of an RBD fracture in
November 20, 2020, 01:49 PM
https://lesterbanks.com/2020/11/how-to-manage-maya...
Billy Dao shows a practical example for working with Python, like fixing feet going through the floor. An addition to Decogged’s “Let’s Payathon” series has a look into using Python for a practical production application. In the
November 20, 2020, 01:49 PM
https://lesterbanks.com/2020/11/nows-the-time-to-b...
Ace5 Studios’ Black Friday sale slashes prices of Cinema 4D character rig bundles. Ace5 Studios is a great place to learn more about the rigging process, along with some other helpful tips for Cinema 4D.
November 20, 2020, 01:48 PM
https://lesterbanks.com/2020/11/how-to-create-hatc...
Ocean Quigley shows how to make engraving-style hatching shaders in Blender. There are a ton of hand-drawn effects to inspire us coming from the Blender community. They range from painting to crosshatching. A new tutorial
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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