It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 9, 2013, 11:25 AM
http://lesterbanks.com/2013/12/maya-rendering-deep...
The Render Blog has been doing some great posts lately, imparting great information on some really useful techniques. With the latest post, João provides an overview and shows how to use V-Ray for Deep Image Compositing, covering the process both in Autodesk Maya and 3ds Max.
December 7, 2013, 09:44 AM
http://lesterbanks.com/2013/12/maya-golaem-crowd-u...
Golaem Crowd has been steadily moving forward with huge updates, and version 3 is not an exception. The recently announced Golaem Crowd 3.0 now has support for any type of custom skeleton, in addition to a new nodal based editor for editing and converting skeletons and motion capture data.
December 6, 2013, 11:23 AM
http://lesterbanks.com/2013/12/nuke-using-the-shuf...
Demonstrating a much streamlined workflow for dealing with multiple roto-shapes in Nuke, createfxUK shows how to take various rotoshapes, and essentially store them, using the shuffle node, in a different color channels that can eventually be rendered out as a single file. This prevents having to render a separate matte for each roto shape and offers a much cleaner workflow.
December 6, 2013, 11:22 AM
http://lesterbanks.com/2013/12/after-effects-creat...
The second installment into character rigging in After Effects, David Legion places the focus on demonstrating how to set up a rig that can be used to control a character’s face in After Effects.
December 5, 2013, 01:50 PM
http://lesterbanks.com/2013/12/houdini-bullet-solv...
Focusing on two of the newest additions to Houdini 13′s Bullet Solver, SideFX Software takes a look at the the Rigid Body Dynamics Packed Object, in this masterclass that was hosted by 3D Software Developer Cameron White.
December 4, 2013, 01:50 PM
http://lesterbanks.com/2013/12/cinema-4d-destroyin...
Showing the use of one of his favorite plug-ins for Cinema 4D, Thrausi, Jamie Hamel-Smith demonstrates how to destroy a Corinthian column, creating some great looking effects easily.
December 3, 2013, 08:09 PM
http://lesterbanks.com/2013/12/after-effects-using...
The Scripting language After Effects uses is actually JavaScript. Noting that there are plenty of 3rd party JavaScript Graphics and animation Libraries out there, Calvin Swaim posts a little tutorial (2 minute tut) showing how you can use relevant JavaScript Libraries in After Effects scripting.
December 3, 2013, 01:56 PM
http://www.askaudiomag.com/articles/review-sonnox-...
Modern musicians know multitude of audio formats and codecs available. But how do you get best sounding results when converting audio? Sonnox have a solution who didn't know you even needed!
December 3, 2013, 01:56 PM
http://lesterbanks.com/2013/12/cinema-4d-managing-...
MoGraph Candy’s Dan Conrad shows a bit of a weird conundrum that arises when you use the Stick Texture Tag used along side Deformers in Cinema 4D.
December 3, 2013, 10:42 AM
http://ae.tutsplus.com/tutorials/workflow/quick-ti...
In this Quick Tip, we are going import a jet .OBJ into 3ds Max, fracture it using the Fracture Voronoi script, and then bring it into Element 3D.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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