It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 3, 2017, 09:10 AM
http://lesterbanks.com/2017/10/cable-script-maya-c...
Romain CHAULIAC’s Cable Script for Maya Offers a Much Cleaner Result Than Maya’s Traditional Extruded Profile Along Curve Method Hard-Surface Master Romain CHAULIAC has a new low-cost script for sale that allows you to easily The Post Cable Script for Maya Helps You Create & Edit Cables Quickly originally appeared and published on %%BLOGLINK%,by lesterbanks
October 1, 2017, 01:16 PM
http://lesterbanks.com/2017/10/prologue-films-star...
The Post Prologue Films’ Star Trek Discovery – Main Titles originally appeared and published on %%BLOGLINK%,by lesterbanks
September 28, 2017, 02:04 PM
http://lesterbanks.com/2017/09/keying-removing-bac...
ActionVFX’s Rodolphe Pierre-Louis Covers Foundational Methods for Keying Out White and Black for Stock VFX Clips Rodolphe Pierre-Louis, the CEO of ActionVFX covers a few different ways that users can properly key out a black The Post Keying Methods for Easily Removing Backgrounds From Stock Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
September 28, 2017, 02:04 PM
http://lesterbanks.com/2017/09/super-lines-complex...
A New After Effects Script Lets You Create Line Animations for Transitions and Mo-Graph Bits After Effects makes it fairly easy to work with line animations through shape layers and animators. As Motion Designers, we The Post Super Lines in After Effects Lets You Easily Create Complex Line Animations originally appeared and published on %%BLOGLINK%,by lesterbanks
September 26, 2017, 12:21 PM
http://lesterbanks.com/2017/09/learn-set-procedura...
Magnus Møller Posts a New Course That Shows How to Use Nodes to Create an Easily Editable Stylized Procedural Eye in Maya Magnus Møller is an Art Director and Generalist at Tumblehead Studios. Once in The Post Learn How to Set up a Procedural Eye in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
September 25, 2017, 11:44 AM
http://lesterbanks.com/2017/09/keying-fusion-fixin...
Simon Ubsdell Share a Very Useful Method for Dealing With Edges that are Affected Too Much by Natural Light Wrap Tokyo Production’s Simon Ubsdell walks through a useful technique for getting rid of an on-set The Post Keying With Fusion: Fixing a Real-World Light Wrap originally appeared and published on %%BLOGLINK%,by lesterbanks
September 25, 2017, 09:30 AM
What if the the editing workflow that we were first taught was wrong? Here is a tutorial that breaks down an alternative way to organize your workflow.
#adobe#film editing#video editing#filmmaker#adobe premiereSeptember 22, 2017, 04:19 PM
http://lesterbanks.com/2017/09/baking-perfect-norm...
Blender Guru Andrew Price Walks Through Baking Object Details into Normal Maps With Blender Andrew Price offers a quick beginner’s look into baking normal maps with Blender, using the Cycles render engine. Displayed faces are The Post Baking the Perfect Normal Map With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 09:08 AM
http://lesterbanks.com/2017/09/stardust-3d-objects...
Superluminal Advances Its Node-Based Particle System in After Effects With 3D Particle Instancing, Physical Materials, GPU acceleration, and More On Friday, September 29, 2017, Superluminal will unleash an early adopter’s version of their modular particle The Post Stardust Now Lets You Use 3D Objects as Particles originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 09:08 AM
http://www.cgmeetup.net/home/raptor-vfx-breakdown/
UNIT IMAGE presents Raptor VFX Breakdown.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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