It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 9, 2020, 01:24 PM
https://lesterbanks.com/2020/12/how-to-create-a-re...
Pierrick Picaut creates a game-friendly real-time sword trail in Blender from scratch. You can create an animated sword trail in Blender by breaking it up into two sections. First building the animated texture, and then
December 9, 2020, 01:23 PM
https://lesterbanks.com/2020/12/how-to-bring-mash-...
Bruce Lee shows how you can import MASH data to work within the Bifrost Graph. A new quick tip tutorial from Bruce Lee shows how you can bring in MASH data and work with it in Bifrsot Graph. The
December 8, 2020, 01:38 PM
https://lesterbanks.com/2020/12/why-separate-dimen...
Mamoworld shows how separate dimensions work in After Effects and why. Maybe you’ve added keyframes in After Effects and then hit Separate Dimensions, only to find that things have changed with your animation. The keyframes so
December 8, 2020, 01:37 PM
https://lesterbanks.com/2020/12/how-to-use-and-edi...
Declan Russell shows how to use and edit OSL shaders live in Arnold for Maya. Arnold Renderer offers people the ability to write or use OSL shaders. Working with OSL in Maya is as simple
December 7, 2020, 02:18 PM
https://lesterbanks.com/2020/12/how-to-constrain-m...
Decogged shows how you can use Python to constrain lots of objects to one. In the latest addition to Decogged’s “Let’s Payathon” series, Billy Dao shows another production example where Python scripting can help. The example shows how
December 7, 2020, 02:18 PM
https://lesterbanks.com/2020/12/using-cavalrys-mat...
Daniel Calderón shows how you can create a Photomosaic Using Cavalry. Creating halftone effects for images builds a nice aesthetic, but it also lays the foundation to make a photomosaic – a picture made up of smaller
December 6, 2020, 09:40 PM
https://www.youtube.com/watch?v=BZGLGW6QPjA
https://larryjordan.com "How to Animate an Object Using Keyframes in Final Cut Pro X" is an excerpt from a recent PowerUp webinar presented by Larry Jordan. Effects are the fun part of video editing because there are so many different options. In this video tutorial, Larry Jordan shows why the order in which you place effects on a clip makes a difference in the results in Apple Final Cut Pro X. View the entire webinar here: https://larryjordan.com/store/300-effects-overview-in-appl...
December 5, 2020, 06:20 PM
https://lesterbanks.com/2020/12/how-to-snap-uvs-to...
Jonas Pilz shows how you can get pixel-perfect accuracy in C4D when Aligning UVs. A new Maxon quick tip tutorial shows how easy it is in C4D R23 to get pixel accurate with placing UVs against an
December 5, 2020, 06:19 PM
https://lesterbanks.com/2020/12/brent-forrest-laun...
Check out Brent Forrest’s animated FX assets for Maya, which are currently 50% off. Technical Director Brent Forrest was hard at work creating these incredible animated and rigged FX assets for Autodesk Maya. You may have already
December 5, 2020, 06:19 PM
https://lesterbanks.com/2020/12/how-to-create-real...
Academic Phoenix Plus shows how to make, constrain and animate realistic curtains in Maya. A new tutorial from Academic Phoenix Plus shows how you can quickly create curtains in Autodesk Maya using the Maya nCloth solver. nCloth
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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