It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 4, 2020, 01:12 PM
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You and Me Acadamy shows how to work with Strange Attractors for more natural movements. An attractor is any force that allows a dynamic system to evolve. More chaotic ones are known as “strange”. X-Particles
November 4, 2020, 01:12 PM
https://lesterbanks.com/2020/11/working-with-caval...
Daniel Calderón shows an easy way to animate pendulum motion in Cavalry. Cavalry is a bit of a playground of sorts. It’s easy just to drive attributes or properties by making connections. While that leaves
November 4, 2020, 01:12 PM
https://lesterbanks.com/2020/11/how-to-quickly-cre...
Rhett Dashwood shares some tips for making and rendering a realistic moon with Octane. It’s all about the textures. In a new Cinema 4D and Octane Renderer tutorial, Rhett Dashwood shows just how easy it
November 2, 2020, 01:24 PM
https://lesterbanks.com/2020/10/create-a-digital-a...
Arvid Schneider shows how to build a simple procedural modeling system in Houdini. A new tutorial from Arvid Schneider shows how you can take any object and transform it into a volume of shapes using Side FX
October 28, 2020, 12:43 PM
https://lesterbanks.com/2020/10/how-to-create-clas...
Reimagine Fx shows how to create edge wear using Arnold’s Curvature node. Worn edges are something that you’d like to create procedurally, and with Arnold’s curvature node, it’s a simple process. Check out this new
October 27, 2020, 01:02 PM
https://lesterbanks.com/2020/10/flat-characters-in...
James Crossley shows his technique for rigging eyes and brows for a flat character. If you haven’t already, you should check out James Crossley’s series on rig flat characters in Autodesk Maya. Crossley covers rigging individual elements
October 27, 2020, 01:02 PM
https://lesterbanks.com/2020/10/tips-for-working-w...
Ace5 Studios covers keyframes, curves, and other features you should know when animating. Keyframes in animation are a relatively simple thing to understand both in traditional animation and their skeuomorphic counterparts in 3D. There are,
October 25, 2020, 03:38 PM
https://lesterbanks.com/2020/10/how-to-create-a-da...
Kate Xagoraris mixes VFX and physics with a new look at creating a dark Galaxy in Houdini. A new tutorial from Kate Xagoraris continues to mix both visual effects along with physics. Her last one
October 25, 2020, 03:38 PM
https://lesterbanks.com/2020/10/working-with-blend...
Blender Made Easy shows use the volume to mesh modifier in Blender to create effects. Much of a volume rendering workflow relies on creating volumes from meshes and sometimes doing the opposite, creating a mesh
October 24, 2020, 04:05 PM
https://lesterbanks.com/2020/10/working-with-the-p...
Check out how to render with Karma using a Physical Lens shader in Houdini 18.5. By now, we’ve all had our minds blown by the Houdini 18.5 feature video. While there are many explosive new things
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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