It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 28, 2020, 02:35 PM
https://lesterbanks.com/2020/11/how-to-create-and-...
Jonas Pilz shows how you can create and connect scene nodes in C4D all at once. Most apps will allow you to work with nodes, and while the premise is always the same, some will
November 27, 2020, 01:44 PM
https://lesterbanks.com/2020/11/how-to-use-mask-by...
Stormz shows how you can blend objects together using the Mask by Feature node in Houdini. If you’ve worked with a game engine before, one of the neat things is that you can easily blend
November 27, 2020, 01:43 PM
https://lesterbanks.com/2020/11/working-with-proce...
Blender Tutor shows how you can work with the Blender graph to create procedural animation. Blender’s animation nodes are a great way to create animation and mograph-like effect procedurally. In fact, there are lots of
November 26, 2020, 01:42 PM
https://lesterbanks.com/2020/11/using-move-along-n...
Michael Wilde shows a great tip for using move along normals rather than using the scale tool on Maya components. Adjustments. They can go on forever: moving faces, vertices, sliding edges, and tweaking form. While
November 26, 2020, 01:42 PM
https://lesterbanks.com/2020/11/an-easy-way-to-mak...
Lee Griggs shows how you can make a super-real marble with a simple shader. If you’re like me, you spend free time reading the Arnold docs. You may have run into one of the newer
November 26, 2020, 01:42 PM
https://lesterbanks.com/2020/11/how-to-age-your-fa...
FloMotion shows how you can use PowerMesh in Mocha Pro to age footage of your face. There are a couple of new things at play in this latest tutorial by FloMotion’s Florian Fueger. First, Photoshop’s latest
November 26, 2020, 01:42 PM
https://lesterbanks.com/2020/11/create-an-explodin...
Daniel de Carvalho shows how you can make an animated Kaleidoscope pattern and explode it with Houdini. It’s amazing sometimes what you can do with a few nodes and VOPs in Side FX Houdini. Check
November 24, 2020, 02:05 PM
https://lesterbanks.com/2020/11/how-to-script-a-si...
3dWithAnAccent shows how you can script a 3ds Max-like Shell Modifier in Maya. A little while ago, 3dWithAnAccent shared a Maya technique that loosely mimicked the concept of a modifier stack that you’d see in
November 22, 2020, 05:31 PM
https://lesterbanks.com/2020/11/how-to-make-the-mo...
Plugin Everything shows how you can make the best looking fake 3D in Ae based on Alpha Channels. We’ve seen that it’s unnecessary to create 3D objects to get a 3D look in Adobe After
November 22, 2020, 05:31 PM
https://lesterbanks.com/2020/11/speed-lines-for-ma...
New Speed Lines from Brian Horgan lets you draw in lines and smears in Maya. A new tool from Brian Horgan offers a quick way to create speed lines and cartoon smears in Maya. Speed Lines lets
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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