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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

U-Render Improves User Experience in C4D

February 5, 2021, 05:42 PM

https://lesterbanks.com/2021/02/u-render-improves-...

The Latest U-Render release adds quality of life improvements in the Cinema 4D full integration. A new release for U-Render, the high-quality real-time rendering engine for Cinema 4D, sees some UX improvements focusing and quality

How to Pass Bifrost Field Data to Shaders

February 5, 2021, 05:42 PM

https://lesterbanks.com/2021/02/how-to-pass-bifros...

Christoph Schädl Shows a quick setup for passing Bifrost field data over to a shader. Over the last little while, Christoph Schädl has dove into working with the new Bifrost scatter nodes, sharing some of his discoveries.

Recreating Universal Magnetic Fields With Houdini

February 5, 2021, 05:41 PM

https://lesterbanks.com/2021/02/recreating-univers...

Many of the tutorials Kate Xagoraris puts out are simulating the cosmic universe’s forces, all within Side FX Houdini. Her latest shows how she recreates universal magnetic fields with this multi-part series. “This tutorial will simulate

Creating A Retro Video Game Look

February 5, 2021, 01:42 PM

https://www.redgiant.com/blog/2021/02/02/vfx-side-...

Hashi a.k.a. Action Movie Dad takes you on a trip down 16-bit memory lane in a totally rad new VFX Side Quest, walking you through some simple techniques to turn your modern footage into a retro 16-bit video game using Adobe After Effects and Red Giant tools.

Animating a Blender Character Without a Rig

February 5, 2021, 01:41 PM

https://lesterbanks.com/2021/02/animating-a-blende...

Daniel Martínez Lara shows a proof of concept for animating Blender characters that don’t even have a rig. Ever pushing animation forward, PepeLand’s Daniel Martínez Lara shows off some experimentation he’s pursuing animating characters that don’t even have

An Easy Way to Make Glitch Artifacts in Ae

February 4, 2021, 02:09 PM

https://lesterbanks.com/2021/02/an-easy-way-to-mak...

Creative Dojo shows how to use Fractal Noise to create glitch artifacts. VinhSon Nguyen (Creative Dojo) has a new tutorial that shows how you can easily make glitch artifacts by using the Fractal Noise effect as the main

How to Add Realistic Breaking Glass to a Shot

February 4, 2021, 02:08 PM

https://lesterbanks.com/2021/02/how-to-add-realist...

Clayton Walker shows how to composite Action VFX’s realistic breaking glass FX. This new After Effects tutorial from the folks at Action VFX shows how you can create a shot that has realistic breaking glass. The

Get Started Modeling in 3D Coat, Designing a Mech

February 4, 2021, 02:08 PM

https://lesterbanks.com/2021/02/get-started-modeli...

Check Out Anton Tenitsky’s course showing how to design a mech in 3D Coat. Anton Tenitsky has a new in-depth course showing how to design complex robots in 3D Coat. If you are looking to

A Quick Look At Arnold’s Light Mixer Imager

February 4, 2021, 02:08 PM

https://lesterbanks.com/2021/02/a-quick-look-at-ar...

Lee Griggs runs through working with the new Light Mixer in Arnold 6.2. Arnold 6.2 adds support for OpenColorIO 2 and a bunch of other things. It also added a bunch of new Imagers, and

An Introduction to Basic Texturing With Substance

February 4, 2021, 02:07 PM

https://lesterbanks.com/2021/02/an-introduction-to...

Alexia Housden shows how to get started with Substance Painter texturing. Ever wanted to nail the basics of Substance Painter? Check out this new tutorial by Alexia Housden that shows how to get started creating your first

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