Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Easily Create Bounce and Overshoot Using Motion 3

November 19, 2020, 01:41 PM

https://lesterbanks.com/2020/11/easily-create-boun...

Nick Greenawalt shows how simple it is to create bounce and overshoot in Ae using Motion 3. Specific components are essentials for animation. While there are the underlying 12 principles in animation, something as simple

How to Quickly Make Clouds for Unreal Using Houdin

November 19, 2020, 01:40 PM

https://lesterbanks.com/2020/11/how-to-quickly-mak...

Simon Verstraete covers how to make clouds for games using Houdini and Unreal in just two minutes. Houdini shelf tools are a really great way to quickly get things happening. Take, for example, the cloud

Easy Bounce Lets You Assign a Motion Path and Then

November 18, 2020, 01:35 PM

https://lesterbanks.com/2020/11/easy-bounce-lets-y...

Mamoworld Tools Easy Bounce takes animated keyframes and then adds a bounce animation. Animating a bounce is one of the first things everyone learns in animation. While it’s an easy exercise, applying what you know

How to Offset Time From Inherited Animation in Cav

November 18, 2020, 01:35 PM

https://lesterbanks.com/2020/11/how-to-offset-time...

Ian Waters shows how you can do simple time offsetting on animation that is inherited. With Cavalry, you can have one object inherit the animation of another. This is a useful technique when parenting won’t

Match Position Links Position, Orientation Between

November 15, 2020, 06:18 PM

https://lesterbanks.com/2020/11/match-position-lin...

Reuben Lara’s Match Position for After Effects instantly matches stuff to other stuff. One of the drawbacks of Adobe After Effects is that there is no type of unification between 2D and 3D layers. This

How to Create an Infinite Looping Tunnel in Ae

November 15, 2020, 06:17 PM

https://lesterbanks.com/2020/11/how-to-create-an-i...

Nick Greenawalt shows how to use repeaters to create infinite looping tunnels. A new tutorial from Nick Greenawalt (Motion By Nick) shows how you can employ After Effects shape layer repeaters to create trippy infinite

How to Create a Path from Nulls in Cavalry

November 14, 2020, 02:24 PM

https://lesterbanks.com/2020/11/how-to-create-a-pa...

Ian Waters shows how you can use nulls to define a path in Cavalry App. In another Cavalry example of complete flexibility, Ian Waters shows how you can use nulls to build and draw a

How to Rig a Basic Character Using the Bone Tool i

November 14, 2020, 02:24 PM

https://lesterbanks.com/2020/11/how-to-rig-a-basic...

Matthew Fryer looks at how to rig a simple character using the bone tool in Adobe Animate. Adobe Animate (formerly known as Adobe Flash) is still a widely used app for animation. A lot of

Create Mograph-like Animation in Blender With the

November 14, 2020, 02:24 PM

https://lesterbanks.com/2020/11/create-mograph-lik...

Blender Tutor shows how you can get a mograph effect using modifiers in Blender. While Blender has some great procedural animation and motion graphics tools, like Animation Nodes, you don’t necessarily need to muck about with

Mimicking a Modifier Stack in Maya for Modeling

November 12, 2020, 02:03 PM

https://lesterbanks.com/2020/11/mimicking-a-modifi...

3dWithAnAccent shows how you can level-up a non-destructive modeling workflow. Anyone who’s modeled in 3ds Max inevitably ends up coveting the modifier stack. Since then, a few DCCs have picked up that type of workflow, including

1 62 63 64 65 66 381

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.