It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 13, 2020, 12:30 PM
https://lesterbanks.com/2020/10/using-blenders-scu...
Jamie Dunbar works with Blender’s sculpting tools to create a highly detailed gremlin model. There is an incredible amount of tools in Blender. Most are changing and getting better, almost weekly. Showing just how far Blender’s
October 11, 2020, 04:25 PM
https://lesterbanks.com/2020/10/recreating-the-cos...
Kate Xagoraris shows how you can replicate the stuff that holds the universe together inside of Houdini. What the heck is a cosmic web? They are the filaments of dark matter that holds the universe together. Check
October 11, 2020, 04:24 PM
https://lesterbanks.com/2020/10/facial-rigging-wit...
Miquel Campos shares a free workshop showing off his data-centric workflow for rigging. Character TD Miquel Campos, one of the driving forces behind mGear, an open-source rigging and animation tools framework for Maya, posts a look
October 10, 2020, 02:12 PM
https://lesterbanks.com/2020/10/how-to-organize-yo...
Jamie Chung shows how you can clean up the outliner by creating a short Python script. Decogged has this new series on Youtube and FB called “Let’s Payathon,” all about using Python for production-driven workflows in Maya. The
October 8, 2020, 12:41 PM
https://lesterbanks.com/2020/10/free-openfx-makehd...
MakeHDR is GPU accelerated OpenFX plugin for merging multiple LDR images into a single HDRI. Senior Lighting TD Vahan Sosoyan recently release a personal project that allows you to merge multiple low dynamic range images into a
October 8, 2020, 12:41 PM
https://lesterbanks.com/2020/10/how-to-remove-trac...
Jacob Swing shows one approach to tracker removal using Blender 2.9. An essential process for visual effects work is getting a clean plate to hold the new effects. Removing things like trackers that are in the shot
October 7, 2020, 03:35 PM
https://lesterbanks.com/2020/10/how-to-randomly-vi...
Darkins Digital Gymnasium shows how you can quickly vibrate clone objects randomly. A new tutorial from Darkins Digital Gymnasium shows a quick setup you can use to vibrate clones withing a cloner in Cinema 4D randomly. “Here you can
October 7, 2020, 03:34 PM
https://lesterbanks.com/2020/10/how-to-create-a-pi...
Michael Tierney offers a beginner’s look into working with cloth dynamics in C4D to make a pillow. Cloth or soft body dynamics is a very versatile tool through a lot of processes in 3D. Cloth
October 7, 2020, 03:34 PM
https://lesterbanks.com/2020/10/using-blender-shad...
Erindale Woodford shows how to apply weathering with shader nodes in Blender. Check out this tutorial from Erindale Woodford, which shows some layering strategies for creating weathering effects using Blender shader nodes. The tutorial covers a
October 4, 2020, 12:08 PM
https://lesterbanks.com/2020/10/how-to-graph-and-a...
Noble Kreative shows how you can graph and animate polar and parametric equations using expressions. A new motion graphics tutorial from Najib Khayati walks through some of the expressions work needed to make and animate
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.