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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Tips to Overcome Bad Tracking in Resolve

November 10, 2020, 02:24 PM

https://lesterbanks.com/2020/11/tips-to-overcome-b...

Darren Mostyn shares some of his pro tips for getting better tracking in Resolve. Fusion and Resolve have pretty great tracking technology embedded. Yet there will come a time when you get less than optimal

How to Modify Houdini Collision Geometry Without a

November 10, 2020, 02:24 PM

https://lesterbanks.com/2020/11/how-to-modify-houd...

Short & Sweet 3D shows a trick to avoid a re-sim in Houdini. Let’s say you create a simulation with collisions and then some geometry changes. Instead of a re-sim, you can use a simple trick

Free Vector Displacer for After Effects Gets Rid o

November 8, 2020, 02:45 PM

https://lesterbanks.com/2020/11/free-vector-displa...

Vector Displacer makes a much cleaner result in Ae. This isn’t the first time that Plugin Everything has given away a super-helpful tool for Adobe After Effects. Vector Displacer (soon to be released) comes on

How to Create Tiny Planet Ecosystems in C4D and Oc

November 8, 2020, 02:45 PM

https://lesterbanks.com/2020/11/how-to-create-tiny...

Jacob Torres shows his method for creating tiny planets in Cinema 4D. I’ve always been fascinated with those cross-sectioned cube-based landscapes and self-contained ecosystems. Check out this tutorial from Digital Artist and Motion Designer Jacob Torres that

How to Use Eevee for Animating Abstract Shapes

November 7, 2020, 10:38 PM

https://lesterbanks.com/2020/11/how-to-use-eevee-f...

Daniele Daldoss shows how you can create an animation using simple shapes and shaders With Blender Eevee. Are you looking to get started with Blender animation and Eevee? Check out this new tutorial from Senior

How to Build a Procedural kaleidoscope visualizer

November 5, 2020, 01:54 PM

https://lesterbanks.com/2020/11/how-to-build-a-pro...

Noble Kreative shows a method for building a custom kaleidoscope effect in Ae. While After Effects has its own kaleidoscope effect, you can experiment with different looks pretty easily by making your own. In this

Make X-Particles More Organic With Strange Attract

November 4, 2020, 01:12 PM

https://lesterbanks.com/2020/11/make-x-particles-m...

You and Me Acadamy shows how to work with Strange Attractors for more natural movements.  An attractor is any force that allows a dynamic system to evolve. More chaotic ones are known as “strange”. X-Particles

Working With Cavalry Groups to Create a Pendulum

November 4, 2020, 01:12 PM

https://lesterbanks.com/2020/11/working-with-caval...

Daniel Calderón shows an easy way to animate pendulum motion in Cavalry. Cavalry is a bit of a playground of sorts. It’s easy just to drive attributes or properties by making connections. While that leaves

How to Quickly Create a Realistic Moon With C4D an

November 4, 2020, 01:12 PM

https://lesterbanks.com/2020/11/how-to-quickly-cre...

Rhett Dashwood shares some tips for making and rendering a realistic moon with Octane. It’s all about the textures. In a new Cinema 4D and Octane Renderer tutorial, Rhett Dashwood shows just how easy it

Create a Digital Art Gallery With Houdini

November 2, 2020, 01:24 PM

https://lesterbanks.com/2020/10/create-a-digital-a...

Arvid Schneider shows how to build a simple procedural modeling system in Houdini. A new tutorial from Arvid Schneider shows how you can take any object and transform it into a volume of shapes using Side FX

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