It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 4, 2020, 12:08 PM
https://lesterbanks.com/2020/10/how-to-quickly-dri...
Chris Hardcastle shows how you can quickly set up falloffs for automatic animations in Cavalry. “No one should have to live without Falloffs,” is the rallying cry from the Scene Group’s Chris Hardcastle. Falloffs are
October 3, 2020, 12:55 PM
https://lesterbanks.com/2020/10/how-to-create-cros...
Lee Griggs shows how to create a hand-drawn look using crosshatch shading driven by an OSL shader. Arnold renderer can handle working with OSL shaders, allowing you to expand the possibilities of what’s possible. OSL,
October 3, 2020, 12:54 PM
https://lesterbanks.com/2020/10/kitbash-rigged-cha...
Ace5studio’s Arms and Legs pack is a kitbash set for easy character creation in Cinema 4D. Kitbashing should be a familiar term with 3D artists. Drawn from the old days when out of context plastic
October 3, 2020, 12:54 PM
https://lesterbanks.com/2020/10/how-to-create-cart...
Sebastian Pfeifer shows how you can create great-looking cartoon smoke in Cinema 4D. We live in an age where 3D and 2D are becoming practically ubiquitous. 2D characters in 3D have been around for a
October 1, 2020, 11:43 AM
https://lesterbanks.com/2020/09/how-to-create-a-si...
Creative Dojo uses some expressions in After Effects to create dynamic animations, much like using C4D Effectors. A new tutorial from Creative Dojo’s VinhSon Nguyen shows how you can use some expressions in After Effects to create
September 30, 2020, 11:39 AM
https://lesterbanks.com/2020/09/plugin-everything-...
Displacer Pro works on the GPU and has more features than Ae’s Displace Effect – and it will be free. I’d bet if you ask any After Effects user what effects need updating, quite a
September 30, 2020, 11:39 AM
https://lesterbanks.com/2020/09/getting-started-wi...
Learn how to use the MultiRes Modifier for sculpting in Blender 2.9. The Multiresolution modifier (often shortened to multires) allows users to subdivide a model and offers those new subdivisions while in sculpt mode. A
September 29, 2020, 11:06 AM
https://lesterbanks.com/2020/09/how-to-create-a-fi...
Jacob Swing shows how you can create, render, and composite a fireball effect right in your hand. Blender is a one-stop-shop for 3D and so much more. A great example of this is this new
September 27, 2020, 12:44 PM
https://lesterbanks.com/2020/09/creating-elastic-i...
Víctor Paredes shows how you can create overlapping actions and elastic interpolation in Moho. A new tutorial from Víctor Paredes shows a couple of ways that you can approach overlapping action or create elastic interpolation in Moho
September 27, 2020, 12:44 PM
https://lesterbanks.com/2020/09/working-with-octan...
Stuart Wade shows how you can make a forest landscape scene using Octane Scatter in Cinema 4D. When talking about creating landscapes, you will inevitably need some solution to place objects about the scene naturally.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.