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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Create Classic Edge Wear in Maya With Arnol

October 28, 2020, 12:43 PM

https://lesterbanks.com/2020/10/how-to-create-clas...

Reimagine Fx shows how to create edge wear using Arnold’s Curvature node. Worn edges are something that you’d like to create procedurally, and with Arnold’s curvature node, it’s a simple process. Check out this new

Flat Characters in Maya, How to Rig Eyes

October 27, 2020, 01:02 PM

https://lesterbanks.com/2020/10/flat-characters-in...

James Crossley shows his technique for rigging eyes and brows for a flat character. If you haven’t already, you should check out James Crossley’s series on rig flat characters in Autodesk Maya. Crossley covers rigging individual elements

Tips for Working With Animation Keyframes in C4D

October 27, 2020, 01:02 PM

https://lesterbanks.com/2020/10/tips-for-working-w...

Ace5 Studios covers keyframes, curves, and other features you should know when animating. Keyframes in animation are a relatively simple thing to understand both in traditional animation and their skeuomorphic counterparts in 3D. There are,

How to Create a Dark Galaxy in Houdini

October 25, 2020, 03:38 PM

https://lesterbanks.com/2020/10/how-to-create-a-da...

Kate Xagoraris mixes VFX and physics with a new look at creating a dark Galaxy in Houdini. A new tutorial from Kate Xagoraris continues to mix both visual effects along with physics. Her last one

Working With Blender’s New Volume to Mesh Modifi

October 25, 2020, 03:38 PM

https://lesterbanks.com/2020/10/working-with-blend...

Blender Made Easy shows use the volume to mesh modifier in Blender to create effects. Much of a volume rendering workflow relies on creating volumes from meshes and sometimes doing the opposite, creating a mesh

Check Out ImaGen, a Node-Based Image Generator

October 24, 2020, 04:05 PM

https://lesterbanks.com/2020/10/check-out-imagen-a...

Nemanja Stojanovic’s ImaGen is a standalone CPU based image generator. ImaGen is a standalone Windows app for generating and editing materials, textures, and images using nodes. It has the feel of Substance Designer but is the work

Working With the Physical Lens Shader in Houdini

October 24, 2020, 04:05 PM

https://lesterbanks.com/2020/10/working-with-the-p...

Check out how to render with Karma using a Physical Lens shader in Houdini 18.5. By now, we’ve all had our minds blown by the Houdini 18.5 feature video. While there are many explosive new things

Create Mograph-Like Looping Waves in Blender

October 24, 2020, 04:05 PM

https://lesterbanks.com/2020/10/create-mograph-lik...

Thomas Latvys shows how you can create a simple looping waves animation in Blender. When you think of Motion Graphics, you think of C4D. That doesn’t mean that there aren’t any other mograph enabled workflows

Using Cavalry String Generators and Text Position

October 22, 2020, 12:41 PM

https://lesterbanks.com/2020/10/using-cavalry-stri...

Chris Hardcastle shows how you can pass attributes via a formatted text generator in Cavalry. String Generators in Cavalry lets you create lots of different styles of generated text procedurally. You can create formatted text, hash,

How to Create a Grass Generator in Houdini

October 22, 2020, 12:41 PM

https://lesterbanks.com/2020/10/how-to-create-a-gr...

Stormz shows how to make a simple grass generator in Houdini. There are a lot of ways to scatter geometry in Side FX Houdini. Scattering or “generating” elements for environments is standard practice, and some

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