It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 26, 2017, 09:22 AM
http://lesterbanks.com/2017/07/text-exploder-split...
If you create content in Adobe Illustrator to bring into After Effects, you likely use Explode Shape Layers. It lets you quickly and easily separate and merge your vector artwork for a much smoother transition The Post New Text Exploder Splits Type How You Like in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
July 25, 2017, 04:33 AM
http://motionworks.net/sharpening-techniques-02/
Another example of how to sharpen geometry under subdivision in Cinema 4D without affecting existing curvature.
July 24, 2017, 12:19 PM
http://lesterbanks.com/2017/07/create-grainy-gradi...
Motion design is one of those visual mediums that seems to work off of trends. You can measure era’s in motion graphics by looking back. There was a time when everything had to grow onto The Post How to Create Grainy Gradients in Ae Using Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
July 21, 2017, 09:30 AM
http://lesterbanks.com/2017/07/3dc-split-tool-hard...
3D-Coat and its voxel sculpting environment is a great place to create hard-surface models. You can freely carve and shape models with a minimum amount of tools. You can get some nice results simply by The Post Use 3DC’s Split Tool for Easy Hard-Surface Seams originally appeared and published on %%BLOGLINK%,by lesterbanks
July 20, 2017, 12:19 PM
http://lesterbanks.com/2017/07/control-vector-rand...
Javier Toledo provides a nice overview for a certain set of VEX functions in Side FX Houdini. Javier looks at the VEX Sample functions that come stock with every copy of Houdini. “These are, many The Post How to Control Vector Randomization With Houdini Sample Functions originally appeared and published on %%BLOGLINK%,by lesterbanks
July 15, 2017, 02:53 PM
http://lesterbanks.com/2017/07/mesh-blend-impressi...
I was feeling a little left out in Autodesk Maya once noticing so many kit bashing tools popping up in other DCC’s. Blender’s Decal Machine was one that seemed particularly jaw dropping. If you are The Post Mesh Blend is Impressive Kit Bashing for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
July 13, 2017, 09:30 AM
http://lesterbanks.com/2017/07/rock-sculpting-zbru...
Creating assets for environments? Sculpting rocks pose a challenge in natural randomness. It can be hard to get something that looks natural, and structured at the same time. This is especially true if you are The Post Anton Tenitsky Shares Rock Sculpting Techniques in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks
July 11, 2017, 12:21 PM
http://lesterbanks.com/2017/07/bring-sound-ae-nest...
Animating to Audio in After Effects? Synchronizing keyframes and animations to audio is pretty easy. That is, if the audio is right there for you. What about animating deep within nested comps? Audio in after The Post New Script Makes Brings Sound in Ae to Nested Comps originally appeared and published on %%BLOGLINK%,by lesterbanks
July 11, 2017, 09:05 AM
http://lesterbanks.com/2017/07/rendering-hair-fur-...
Michael Rew posts some nice tutorials dealing with Zbrush, Maya, and processes with different render engines such as RenderMan and Redshift. His latest, a look at creating hair and fur effects uses Maya’s Xgen and The Post Rendering Hair and Fur With Xgen and Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
July 8, 2017, 05:40 PM
http://lesterbanks.com/2017/07/new-tool-highlights...
ASH (which stands for After-Effects Syntax Highlighter) seems like a completely niche tool for After Effects. Yet it will be the tool that saves you a ton of time when you need it. ASH lets The Post New Tool Highlights Your FUI Code in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.