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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Create Destruction and Erosion With Fields

October 18, 2020, 03:04 PM

https://lesterbanks.com/2020/10/how-to-create-dest...

Markus Gonser covers how to destroy 3D models with the power of Mograph Fields in Cinema 4D. A new 3DBonfire (Markus Gonser) tutorial covers how you can quickly work with Fields in Cinema 4D to

ftrack Launches Unreal Engine and Unity plugins fo

October 15, 2020, 12:32 PM

https://lesterbanks.com/2020/10/ftrack-launches-un...

Now you can get an official ftrack studio panel right in Unity and Unreal Engine. Now there is an official release for access to ftrack right in Unity and Unreal’s real-time engines. ftrack is the project management

How to Recolor Echo and Repeaters With Colorama in

October 14, 2020, 12:31 PM

https://lesterbanks.com/2020/10/how-to-recolor-ech...

Nick Greenawalt demystifies Colorama and shows how to color Echo and Repeaters. To no fault of the user, it’s often difficult to understand how Colorama in After Effects works. While most apps standardized on color

How to Create a Rain Puddle and Ripple Shader With

October 14, 2020, 12:31 PM

https://lesterbanks.com/2020/10/how-to-create-a-ra...

Yohan Dsouza shows how to create ripples and puddles in an Arnold Shader using Maya. A new tutorial from DSZ arts (Yohan Dsouza) walks through building a rain-effect shader in Maya, using Arnold. The tutorial

How to Use the Tooled Steel OSL Shader With Arnold

October 14, 2020, 12:31 PM

https://lesterbanks.com/2020/10/how-to-use-the-too...

Lee Griggs shows how to set up a neat tooled steel OSL shader with Arnold. OSL shaders are ubiquitous, meaning that you can use any OSL shader in any application that supports open shader language.

How to Build and Render Volumes With C4D and Redsh

October 13, 2020, 05:16 PM

https://lesterbanks.com/2020/10/how-to-build-and-r...

Zak Kelley shows how you can use Redshift to render C4D volume builder creations. A new tutorial from Zak Kelley runs through some of the basic concepts to set up fog volumes in Cinema 4D and render

How To Do a Screen Replacement in Blender

October 13, 2020, 12:30 PM

https://lesterbanks.com/2020/10/how-to-do-a-screen...

Jacob Swing shows how you can create screen replacements right in Blender. Over the last little while, Jacob Swing has covered foundational visual effects workflows using Blender. The latest tutorial is a lateral move from tracking

Using Blender’s Sculpting Tools to Sculpt a Grem

October 13, 2020, 12:30 PM

https://lesterbanks.com/2020/10/using-blenders-scu...

Jamie Dunbar works with Blender’s sculpting tools to create a highly detailed gremlin model. There is an incredible amount of tools in Blender. Most are changing and getting better, almost weekly. Showing just how far Blender’s

Recreating the Cosmic Web in Houdini

October 11, 2020, 04:25 PM

https://lesterbanks.com/2020/10/recreating-the-cos...

Kate Xagoraris shows how you can replicate the stuff that holds the universe together inside of Houdini. What the heck is a cosmic web? They are the filaments of dark matter that holds the universe together. Check

Facial Rigging With a Data-Centric Workflow

October 11, 2020, 04:24 PM

https://lesterbanks.com/2020/10/facial-rigging-wit...

Miquel Campos shares a free workshop showing off his data-centric workflow for rigging. Character TD Miquel Campos, one of the driving forces behind mGear, an open-source rigging and animation tools framework for Maya, posts a look

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