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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Use Maya’s Native Matrix Nodes in Place o

July 6, 2017, 09:31 AM

http://lesterbanks.com/2017/07/maya-native-matrix-...

Vasil Shotarov is a Rigging Artist for the highly acclaimed Blue Zoo Animation Studio. While following Raffaele Fragapane’s “Cult of Rig” Vasil realized that he had been very wasteful using constraints in his rigs: “I The Post How to Use Maya’s Native Matrix Nodes in Place of Constraints originally appeared and published on %%BLOGLINK%,by lesterbanks

How Does Stardust Compare to Trapcode Particular?

July 5, 2017, 12:29 PM

http://lesterbanks.com/2017/07/stardust-compare-tr...

Trapcode Particular easily bested any native particle system that After Effects offered. That was years and years ago though. Today the Trapcode Suite and Particular shows their age. Still useful and quite capable, the Particular The Post How Does Stardust Compare to Trapcode Particular? originally appeared and published on %%BLOGLINK%,by lesterbanks

Foundry Partners With J Cube to Boost MultiVerse S

July 4, 2017, 12:37 PM

http://lesterbanks.com/2017/07/foundry-j-cube-boos...

Recently, Multiverse Studio added support for Arnold 5. This included complete support for points, particles, meshes, displacements, mesh lights, motion blur, and a lot more. Multiverse Studio is an i/o management tool for Katana, Maya, The Post Foundry Partners With J Cube to Boost MultiVerse Studio originally appeared and published on %%BLOGLINK%,by lesterbanks

Understanding the Basics of Matrix Math in Maya

July 3, 2017, 05:29 PM

http://lesterbanks.com/2017/07/understanding-basic...

Matrix math is an important bit to technical 3D work. If you are getting into rigging or looking to further your foray into the technical arts, you need to understand how to use Matrix Math. The Post Understanding the Basics of Matrix Math in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Create an Oscilloscope Display With Xpresso, Mogra

June 29, 2017, 10:00 AM

http://lesterbanks.com/2017/06/oscilloscope-xpress...

3D Artist and Animator Julian Field, who is also known as the Xpresso Mechanic has started up a new tutorial series. The latest takes a look at creating an Oscilloscope in Cinema 4D. Covered will The Post Create an Oscilloscope Display With Xpresso, Mograph and Textures originally appeared and published on %%BLOGLINK%,by lesterbanks

Maya VR Bridge MARUI Adds Support for Vive

June 28, 2017, 09:07 AM

http://lesterbanks.com/2017/06/maya-vr-bridge-maru...

A recent release of the MARUI plugin for Autodesk Maya saw new support for the HTC Vive. Early support for the plugin initially worked with only the Oculus Rift. MARUI is a complete VR system The Post Maya VR Bridge MARUI Adds Support for Vive originally appeared and published on %%BLOGLINK%,by lesterbanks

Create a Dynamic Fracture Effect With Houdini

June 27, 2017, 01:53 PM

http://lesterbanks.com/2017/06/create-dynamic-frac...

Who doesn’t like a great fracture system? Better still, how about a dynamic fracture? Follow along as 3D Artist Krishna Bala walks through create one using Houdini, working on a motion captured animation of a The Post Create a Dynamic Fracture Effect With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

A Handheld Camera Look For Your Animations Through

June 27, 2017, 07:14 AM

http://lesterbanks.com/2017/06/handheld-camera-ani...

Adding random camera motion to your scene might seem like an easy thing. It’s hard to get something that looks random enough to be believable. In the end getting that handheld camera look might take The Post A Handheld Camera Look For Your Animations Through Constraints originally appeared and published on %%BLOGLINK%,by lesterbanks

Check out these great Avid Media Composer Tutorial

June 27, 2017, 07:13 AM

http://www.videoguys.com/blog/check-great-avid-med...

TO THE POINT TUTORIALS do just that, they get to the point!  From Red Arrow Industries here are the best Avid Media Composer tutorials. Fellow Editors, this channel is for you! Get up to speed (quickly) on the latest editing tips, tricks, and hacks. There’s nothing we hate more than long, drawn out videos. We Read More The post Check out these great Avid Media Composer Tutorials from TO THE POINT TUTORIALS appeared first on Videoguys Blog.

Advanced Mask Editor for Ae Now Works With Animate

June 22, 2017, 12:43 PM

http://lesterbanks.com/2017/06/advanced-mask-edito...

Taron Poghosyan’s NataWorkStudio just released a new version for Advanced Mask Editor, an After Effects tool that allows for expanded mask editing. AME (advanced mask editor) gives a panel that displays all the masks sets The Post Advanced Mask Editor for Ae Now Works With Animated Masks originally appeared and published on %%BLOGLINK%,by lesterbanks

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