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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Check Out This Short USD Primer for Artists

April 3, 2022, 12:32 PM

https://lesterbanks.com/2022/04/check-out-this-sho...

The Maya Learning Channel posts a look into USD and how it works. USD, or universal scene description, promises ultimate interoperability between 3D applications. But USD is much more than that, and this look from the

How to Make Stunning Foliage in Blender Using Particles

April 3, 2022, 12:32 PM

https://lesterbanks.com/2022/04/how-to-make-stunni...

The Flipped Normals team posted a look at creating foliage from particles in Blender. There are likely a ton of ways along with custom tools to make plants and other foliage in 3D. With Blender,

How to Use Triplanar Axis For a Snow Scene With Arnold

April 1, 2022, 09:11 AM

https://lesterbanks.com/2022/03/how-to-use-triplan...

Lee Griggs shows how to use the Triplanar input per axis to create a snowy look. Triplanar projections are a great way to slap a shader or materials onto a scene without even having UVs.

Working With Lists Using Python in Cinema 4D

April 1, 2022, 09:11 AM

https://lesterbanks.com/2022/03/working-with-lists...

Expresso Mechanic TV shows how to use lists in Python in Cinema 4D. A new tutorial from Expresso Mechanic TV covers working with Python in Maxon Cinema 4D. The latest addition to the Python Bytes series shows how you

How to Animate Gradient Stroke Type in After Effects

March 31, 2022, 08:24 AM

https://lesterbanks.com/2022/03/how-to-animate-gra...

Move Shapes shows how to create a write-on effect using gradient strokes in Ae. This new tutorial from the Move Shapes channel (Peter Arumugam) walks through how to create a nice-looking gradient stroke in After

How to Create Wrap Deformer in Bifrost for FX

March 30, 2022, 09:44 AM

https://lesterbanks.com/2022/03/how-to-create-wrap...

The Maya Guy shows how to create procedural effects with a Bifrost Wrap Deformer. A new tutorial from the Maya Guy Phil Radford shows how to create a wrap deformer in Maya Bifrost for procedural effects. In

10 Ways to Improve Facial Animation

March 30, 2022, 09:43 AM

https://lesterbanks.com/2022/03/10-ways-to-improve...

Chester Sampson offers ten tips that can drastically improve facial animation. Have a look at the impact a few small changes can make to facial animation in 3D. This new tutorial from Illumination MacGuff animator

How to Make a Tufted Leather Material With Substance Sampler

March 29, 2022, 08:40 AM

https://lesterbanks.com/2022/03/how-to-make-a-tuft...

The Substance Team shows how to make a great-looking tufted leather material using Sampler. Adobe Substance 3D Sampler allows you to convert photographs into the materials needed for 3D surfaces or HDR environments. Substance Sampler

How to Easily Guide and Emit RBD Sims in Houdini

March 29, 2022, 08:40 AM

https://lesterbanks.com/2022/03/how-to-easily-guid...

Kate Xagoraris shows how you can guide and emit RBD sims in Houdini, making a character fall apart. This new Side FX Houdini tutorial from Kate Xagoraris uncovers how you can create a walking character

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