It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 21, 2017, 09:39 AM
http://lesterbanks.com/2017/06/3-ways-incorporate-...
What aren’t Blend Shapes good for? A blend shape is likely one of the most useful deformers in 3D. It can be used for all kinds of animation, not just character work. That’s probably why The Post 3 Important Ways to Incorporate Blend Shapes in a Rig originally appeared and published on %%BLOGLINK%,by lesterbanks
June 17, 2017, 09:20 AM
http://lesterbanks.com/2017/06/tips-working-effect...
Working on Motion Graphics in After Effects can feel a bit isolating. Features like Libraries make it easier to share assets across teams, and it works well. It’s easy to forget that other features exist The Post Tips for Working With After Effects Collect Files originally appeared and published on %%BLOGLINK%,by lesterbanks
June 15, 2017, 01:06 PM
http://lesterbanks.com/2017/06/animate-cube-houdin...
If you haven’t watched the video, you might be thinking right now “How to animate a cube? Why is this even a tutorial?” Just watch the video, it will be well worth it. Created by The Post How To Animate a Cube With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
June 15, 2017, 01:05 PM
http://lesterbanks.com/2017/06/create-moldings-fra...
There is nothing like seeing architectural interior renders that have a nice, yet composed sense of details. Think more than just “populating” the scene with knick-knacks and items to give the interior a sense that The Post Easily Create Moldings and Frames in C4D With This Free Preset originally appeared and published on %%BLOGLINK%,by lesterbanks
June 14, 2017, 03:53 AM
It's a big year for us 3D nerds - Blade Runner, Alien: Covenant, Valerian, Ghost in the Shell - so expect an even bigger torrent of rainy neon urban scenes (than usual?)
June 5, 2017, 05:10 AM
https://cgi.tutsplus.com/tutorials/rigging-of-hulk...
Open Maya. Open the file which was saved in the last part of the tutorial.
May 27, 2017, 01:12 PM
http://lesterbanks.com/2017/05/auto-orient-objects...
San Antonio based Director, Editor, and Creative, Tony Gallardo has been taking a good look at using Fusion for Motion Graphics. Tony shows how you can automatically orient along a path. Fusion is an amazingly The Post How To Automatically Orient Objects Along a Path With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks
May 25, 2017, 02:59 PM
http://lesterbanks.com/2017/05/easily-color-fragme...
The Maxon team have been pushing out some helpful quick tips pretty constantly over the last little while. They are great bite-sized bits of information that the newly minted C4D user can easily level up The Post How to Easily Color Fragments in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 24, 2017, 10:34 AM
http://lesterbanks.com/2017/05/get-10-times-faster...
The remove module in mocha is definitely a time saver for creating removals of objects from scenes. Mocha semi-automates that which anyone can do manually within a compositor, but it does it with just a few The Post Get 10 Times Faster Removals in Mocha originally appeared and published on %%BLOGLINK%,by lesterbanks
May 23, 2017, 02:34 PM
http://lesterbanks.com/2017/05/look-features-fract...
Looks like Fracture FX 2 is available, adding features like Springs and the ability to transfer a simulation from a low resolution mesh to a high one in seconds. Fracture FX is the defacto fracture The Post Have a Look at Some of the Features in Fracture FX 2 originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.