It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 20, 2017, 01:00 PM
http://lesterbanks.com/2017/05/get-know-arnold-5s-...
Arnold 5 debuted with a bunch of new shaders. One of them is a new Standard Surface shader, which replaces the older AiStandard. Also of note is a new Mix Shader, for creating multi-layered or The Post Get to Know Arnold 5’s New Mix Shader originally appeared and published on %%BLOGLINK%,by lesterbanks
May 17, 2017, 04:32 AM
https://cgi.tutsplus.com/tutorials/understanding-p...
Understanding Particles and Dynamics in Maya—Part 8
May 11, 2017, 12:18 PM
http://lesterbanks.com/2017/05/whats-new-mari-exte...
MARI Extension Pack 4 offers 50 new features and hundreds of smaller improvements to the industry standard plugin for MARI. The pack has always offered new nodes and features for MARI, the Foundry’s high-end texture The Post What’s New in MARI Extension Pack 4 originally appeared and published on %%BLOGLINK%,by lesterbanks
May 9, 2017, 12:36 PM
http://lesterbanks.com/2017/05/set-dressing-placer...
Maya 2017 Update 3 added the World Node and Placer node to Maya’s motion graphics toolkit. The placer node allows you to add elements to the surface of an object by clicking or brushing them The Post Easy Set Dressing With the Placer Node and Arnold Stand-Ins originally appeared and published on %%BLOGLINK%,by lesterbanks
May 9, 2017, 12:35 PM
http://lesterbanks.com/2017/05/cel-shaded-renderin...
Having a photorealistic GPU renderer such as Redshift doesn’t mean that you are only bound to create photorealistic images and animations. Non-photorealistic (npr) stuff is still possible. Ideally, creating a cel shader that will give The Post No Post-Process Cel Shaded Rendering in Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
May 8, 2017, 12:19 PM
http://lesterbanks.com/2017/05/modeling-stylized-t...
Looking for a longer modeling walkthrough? 3D Artist and trainer Michael Balchaitis has posted one that will take you through a number of modeling techniques and tips for working with more organic and irregular shapes. The Post Modeling a Stylized Treehouse in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 8, 2017, 04:31 AM
https://www.premiumbeat.com/blog/organize-premiere...
Optimize your editing workflow with markers in Adobe Premiere Pro CC.
May 5, 2017, 07:13 AM
http://lesterbanks.com/2017/05/2-ways-cut-object-s...
If you are getting started with Cinema 4D and looking to slice up objects in a way that is simple and flexible, check this quick tip out. Jonas Pilz demonstrates two methods for cutting an The Post 2 Ways to Cut an Object Into Segments With C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 5, 2017, 04:39 AM
https://www.premiumbeat.com/blog/create-peephole-p...
Onscreen peepholes are versatile perspective tools. Learn how to create the effect in this video tutorial.
May 4, 2017, 09:11 AM
http://lesterbanks.com/2017/05/multiverse-studio-a...
J Cube Inc. is the R&D Company of Polygon Pictures, who recently have released a new version of Multiverse Studio 4, including a free trail version for the firs time. Multiverse is an IO Management The Post Multiverse Studio 4 Adds Alembic, USD and MaterialX Support originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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