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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Make Wavey Type Masks in Cavalry

August 25, 2020, 01:14 PM

https://lesterbanks.com/2020/08/how-to-make-wavey-...

Ian Waters shows how you can mask type and create drop shadows in Cavalry. Check out this little tutorial that runs through how you can create a wavey type reveal in Cavalry using masks. The

How to Create a Particle Portal Effect in Maya

August 25, 2020, 01:14 PM

https://lesterbanks.com/2020/08/how-to-create-a-pa...

Reza Sarkamari shows an easy way to create a portal effect using nParticles in Maya. A new tutorial from VFX artist and trainer Reza Sarkamari shows how you can create what is now pretty much

How to Create Ghibli-Style Trees in Blender

August 25, 2020, 01:14 PM

https://lesterbanks.com/2020/08/how-to-create-ghib...

David Forest shows how to make those beautiful looking Ghibli-Style Trees in Blender. A new and popular tutorial from Lightning Boy Studios offers a guide into creating an Anime style background using Blender. This particular

Check Out Cavalry’s Line Primitive and How to Us

August 23, 2020, 07:39 PM

https://lesterbanks.com/2020/08/check-out-cavalrys...

Ian Waters looks into the Line Primitive and its features in Cavalry. It’s truly amazing to see how a procedural workflow can create 2D motion graphics as a playground of possibilities. Now that Cavalry, The

An Easy Way to Create Cushion Tufting With Blender

August 23, 2020, 07:38 PM

https://lesterbanks.com/2020/08/an-easy-way-to-cre...

Pixxo 3D shows how you can create cushion tufting with some simple Blender modeling techniques. If you’ve ever wondered how to make those puffy sections of a cushion in 3D, well, there are many ways to facilitate that type

Tips for Better Tracks With CamTrackAR

August 22, 2020, 03:22 PM

https://lesterbanks.com/2020/08/tips-for-better-tr...

Javert Valbarr walks through some tips to get better tracking when using CamTrackAR. FXhome recently released a free mobile app that lets you capture both video and tracking data simultaneously. CamTrackAR enables you to record tracking data that

How to Rig Characters With Advanced Skeleton in Ma

August 22, 2020, 03:22 PM

https://lesterbanks.com/2020/08/how-to-rig-charact...

David Mattock walks through working with the free Advanced Skeleton tool in Maya to rig characters easily. A new tutorial series from David Mattock walks through how you can rig characters in Autodesk Maya using

An Easy Way to Fix those Annoying Lines in a Blend

August 21, 2020, 01:20 PM

https://lesterbanks.com/2020/08/an-easy-way-to-fix...

Chipp Walters shows a super-quick way to fix those lines on a bevel, so they look smoother. The Blender Bevel modifier is a handy way to get that manufactured look to your models. From Bevels

How to Inflate and Deflate Parts of the Same Objec

August 21, 2020, 01:20 PM

https://lesterbanks.com/2020/08/how-to-inflate-and...

Markus Gonser shows how you can use Cloth and Fields to inflate and deflate parts of one object in Cinema 4D. A new tutorial from Markus Gonser (3DBONFIRE) shows how to create an intricate-looking effect that uses

An Easy Way to Create a Water Ripple Effect in Ae

August 20, 2020, 01:22 PM

https://lesterbanks.com/2020/08/an-easy-way-to-cre...

Mobox Graphics shows how you can make a water ripple effect using a displacement map in Ae. Displacement maps are pretty useful for a lot of things in After Effects. It’s an easy way to

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