It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 4, 2017, 04:23 AM
https://library.creativecow.net/gleissenberger_tob...
The April 2017 release of Adobe After Effects (version 14.2) is packed with new features, and Tobias Gleissenberger of Surfaced Studio is here to show you the latest and greatest. Highlights include the Essential Graphics panel and Motion Graphics templates (with Adobe Premiere Pro integration), the addition of Lumetri Scopes and Color Correction effects, new effects organization, the Camera Shake Deblur filter and more.
May 3, 2017, 09:53 AM
http://lesterbanks.com/2017/05/control-distributio...
Wouldn’t it be great if you can control where Mograph Clones clear on the surface of an object? It is really easy to place clones on an object in C4D. The default will place an The Post How to Control the Distribution of Clones On a Surface originally appeared and published on %%BLOGLINK%,by lesterbanks
April 26, 2017, 12:56 PM
http://lesterbanks.com/2017/04/working-blenders-ne...
You might remember an add-on that allowed you to automatically track shots in Blender. That Add-on was meant to extend Blender’s motion tracking tools by adding the ability to automate tracking. Good news, Blender AutoTracker The Post Working With Blender’s New AutoTracker Toolset originally appeared and published on %%BLOGLINK%,by lesterbanks
April 22, 2017, 12:42 PM
http://lesterbanks.com/2017/04/new-hdr-skies-pack-...
Shawn Astrom’s SA Studios releases a new CG HDR Skies pack that includes 52, 12k images. This is the second pack from SA Studios, offering a unique approach to lighting with HDR images for 3D. The Post SA Studios Launches New HDR Skies Pack With 52 High-Stop Images originally appeared and published on %%BLOGLINK%,by lesterbanks
April 21, 2017, 10:46 AM
http://lesterbanks.com/2017/04/draw-paint-360-pano...
With 360 videos and interactive VR coming to the forefront recently, it’s no wonder that new tools have been cropping up that better facilitate that type of work for artists. If you want to draw The Post How to Draw and Paint 360 Panoramas in Photoshop originally appeared and published on %%BLOGLINK%,by lesterbanks
April 18, 2017, 09:34 AM
https://fxfactory.com/blog/after-effects/subtitles...
Subtitles 4.0 is the strongest update yet to the plug-in for rendering subtitles in Final Cut Pro, Premiere Pro, After Effects and Motion. The new version of Subtitles sports an easier UI focused on its two main functions: importing and exporting subtitle information. You can interpret and share subtitles as markers in Final Cut Pro […]
April 17, 2017, 09:45 AM
http://lesterbanks.com/2017/04/accelerate-houdinis...
Creating fire, smoke and combustion effects with Houdini can eat up your simulation time. That is why it is easier to build the simulations and then increase their resolution into a final sim. The upRes The Post Accelerate Houdini’s UpRes Tasks With Your GPU originally appeared and published on %%BLOGLINK%,by lesterbanks
April 14, 2017, 12:11 PM
http://lesterbanks.com/2017/04/arnold-5-shader-clo...
Solid Angle releases Arnold 5, a major update to the popular renderer that sports better performance, new shaders and changes that make Arnold even easier to use. There are a ton of great new things The Post Arnold 5 Decouples Shader and Renderer With Shader Closures originally appeared and published on %%BLOGLINK%,by lesterbanks
April 14, 2017, 09:20 AM
http://lesterbanks.com/2017/04/techniques-hard-sur...
There are really three avenues for creating hard surface work, modeling, hard surface sculpting, and a combination of the two. Modeling may provide some benefits when creating hard surface models, but might turn tricky and The Post Techniques for Hard Surface Sculpting in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks
April 11, 2017, 12:38 PM
http://lesterbanks.com/2017/04/working-maya-2017-b...
Maya 2017 Update 3 added some great new deformer features, such as a Tension Deformer. IT also added a new Bake Deformer Tool that will allow you to bake down the effects of a deformer The Post Working With Maya 2017 Update 3 Bake Deformer Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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