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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How To Make a Side-Facing Panel Tab in Cinema 4D

April 11, 2017, 12:37 PM

http://lesterbanks.com/2017/04/make-side-facing-pa...

Customizing your workspace for the job that you are working on can help you quickly access tools, scripts and menus. In Cinema 4D you can make your own panels and fill them with the tools The Post How To Make a Side-Facing Panel Tab in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Tips for Customizing Your Zbrush Interface

April 10, 2017, 10:07 AM

http://lesterbanks.com/2017/04/tips-customizing-zb...

Love or hate the ZBrush interface, it remains as one of the most customizable tools out there. whether you are a new user first noticing how much scrolling is involved, or a seasoned user, who The Post Tips for Customizing Your Zbrush Interface originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Cycles 4D For Motion Design

April 7, 2017, 12:22 PM

http://lesterbanks.com/2017/04/working-cycles-4d-m...

Blender’s Cycles is a great render engine for all kinds of work, but especially working with motion design in Cinema 4D. Cycles 4D was brought to C4D users by INSYDIUM, who created the bridge between The Post Working With Cycles 4D For Motion Design originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Add 2D and 3D Together With Paint & Stick

April 3, 2017, 09:26 AM

http://lesterbanks.com/2017/04/add-2d-3d-together-...

We have seen more than a few ways to integrate 2D and 3D elements together after the fact when using After Effects. Techniques can range from using Cineware, to scripts that will send relevant data The Post How to Add 2D and 3D Together With Paint & Stick originally appeared and published on %%BLOGLINK%,by lesterbanks

Houdini 16 Masterclass in New AutoRig Tools

April 3, 2017, 09:26 AM

http://lesterbanks.com/2017/04/houdini-16-mastercl...

Houdini 16 launched with an impressive feature set and a jaw dropping reel showing off some of those features. Among some of the them, is a sweeping suite of tools for rigging characters, ranging from The Post Houdini 16 Masterclass in New AutoRig Tools originally appeared and published on %%BLOGLINK%,by lesterbanks

The Drawing Room Releases a Massive Set of Looping

March 31, 2017, 09:16 AM

http://lesterbanks.com/2017/03/drawing-room-loopin...

Thanks to the great Ray Dynamic Texture for After Effects, you may be in the market for some texture sets. Ray Dynamic Texture is a tool that lets you easily add textures to your Ae The Post The Drawing Room Releases a Massive Set of Looping Textures originally appeared and published on %%BLOGLINK%,by lesterbanks

Simulate Urban Traffic Easily With The New RealTra

March 31, 2017, 09:16 AM

http://lesterbanks.com/2017/03/simulate-traffic-re...

You have modeled and textured a great looking urban scene, complete with buildings, sidewalks, trees and more. Now to populate it with people and cars. Dealing with the traffic side of urban landscapes, comes a The Post Simulate Urban Traffic Easily With The New RealTraffic for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

V-Ray 3.5 for Maya

March 29, 2017, 04:09 AM

http://www.cgmeetup.net/home/v-ray-3-5-for-maya/

Now in V-Ray 3.5 for Maya — Faster rendering, more responsive look development, and added realism for VFX and animation projects. Major GPU rendering improvements are included in the update as well, with support for a wider range of production features.

Apple Motion 5.3: Use Replicators To Create Patter

March 28, 2017, 05:43 AM

https://www.aotg.com/apple-motion-5-3-use-replicators-to-create-patter/

In this Apple Motion 5.3 PowerUP Webinar excerpt, Larry Jordan introduces you to Replicators to create interesting patterns.

Making of Canal Kitchen VFX

March 25, 2017, 11:55 AM

http://www.cgmeetup.net/home/making-of-canal-kitch...

Watch Making of Canal Kitchen VFX Breakdown by UNIT IMAGE.

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