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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

An Easy Way to Create Dirt in C4D Using AO

August 11, 2020, 01:37 PM

https://lesterbanks.com/2020/08/an-easy-way-to-cre...

Glen Johnson shows his technique for creating dirt effects using AO, Noises, and Layer Shaders. Creating wear and tear adds some life and realism to 3D work. While some applications such as Substance Painter practically

Multiverse Adds New Procedural USD Importer and Mo

August 9, 2020, 05:11 PM

https://lesterbanks.com/2020/08/multiverse-adds-ne...

J Cube’s Multiverse also adds support for Redshift and a host of other features in Version 6.5. Multiverse USD allows users to work non-destructively in layout and look-dev when creating complex scenes with layering compositions

An Introduction to Smoke Simulation in Houdini

August 9, 2020, 05:11 PM

https://lesterbanks.com/2020/08/an-introduction-to...

Rohan Dalvi covers the basics for setting up a smoke simulation in Side FX Houdini. A new tutorial series from Rohan Dalvi is an introduction to creating simple smoke simulations in Houdini. Smoke comes from

How to Render Volume Smoke From Particles With Sta

August 6, 2020, 01:09 PM

https://lesterbanks.com/2020/08/how-to-render-volu...

Roland Hartmann shows working with Stardust’s new Volume Rendering feature. A new release of Superluminal’s Stardust plugin for Adobe After Effects adds the ability to render volume. Stardust version 1.6 lets users create volumes from any

Creating a Find the Reject Effector for Cinema 4D

August 6, 2020, 01:09 PM

https://lesterbanks.com/2020/08/creating-a-find-th...

Julian Field continues his Python work in C4D, showing how you can create a Find the Reject Effector. Over the last little while, the Expresso Mechanic, Julian Field, is covering creating custom effectors for Cinema 4D

How to Bake MantaFlow Simulations in Blender

August 6, 2020, 01:09 PM

https://lesterbanks.com/2020/08/how-to-bake-mantaf...

The Blender Made Easy Channel searches for the Bake Simulation button for Manaflow. You might have already tinkered around with MantaFlow in Blender, the new sim system offering gas, smoke, fire, and liquid dynamics. You may also

Easily Make Morph Targets from Sculpt Layers in C4

August 5, 2020, 02:09 PM

https://lesterbanks.com/2020/08/easily-make-morph-...

Jonas Pilz shows the workflow for creating morph targets from sculpt layer poses. Like most workflows in C4D, the sculpting toolset is one that has a lot of uses. When creating character expressions and poses,

Working With Tapered Strokes in Ae

August 5, 2020, 02:09 PM

https://lesterbanks.com/2020/08/working-with-taper...

Tyler Jordan covers tapered strokes in After Effects in a practical example. Before a recent update to Adobe After Effects, a tapered stroke was somewhat of an undertaking. Now shape layers round out the types

How to Simulate Cloth With Bifrost MPM

August 5, 2020, 02:09 PM

https://lesterbanks.com/2020/08/how-to-simulate-cl...

Reza Sarkamari creates cloth simulations using the MPM solver in Bifrost. Maya’s Bifrost MPM solver, made famous as the snow solver in Disney’s Frozen, also has several other uses. The Material Point Method (MPM) can

How to Dissolve Vellum Constraints Over Time

August 4, 2020, 01:41 PM

https://lesterbanks.com/2020/08/how-to-dissolve-ve...

Hristo Velev shows a simple SOPs setup that dissolves vellum constraints. Creating, managing, and keying constraints are all a vital part of the simulation and animation workflow. When working with Vellum inside of Side FX

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