It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 10, 2017, 01:29 PM
http://lesterbanks.com/2017/03/phoenix-fd-3-0-maya...
The ChoasGroup releases Phoenix FD 3.0 for Maya, their powerful, yet artist friendly fluid dynamics tool for Maya and 3d Studio Max. The latest release comes with a new FLIP liquid solver, improved smoke and The Post Phoenix FD 3.0 for Maya Released With a new FLIP Liquid Solver originally appeared and published on %%BLOGLINK%,by lesterbanks
March 9, 2017, 10:28 AM
http://lesterbanks.com/2017/03/maya-new-voronoi-me...
A newly available Voronoi tool for creating intricate organic patterns is available for Maya. Voronoi Mesh Generator is a script that lets you create Voronoi meshes from any object, and is created by Abhishek Karmakar. The Post Create Organic Patterns in Maya With a New Voronoi Mesh Generator originally appeared and published on %%BLOGLINK%,by lesterbanks
March 9, 2017, 10:27 AM
http://lesterbanks.com/2017/03/modeling-t-splines-...
Fusion 360 offers three different methods for modeling surfaces and objects. These include Solids, Surfaces and T-Splines. Which is best and for what job? When should you use one over the other? This short 10 The Post Modeling With T-Splines in Fusion 360 originally appeared and published on %%BLOGLINK%,by lesterbanks
March 8, 2017, 01:22 PM
http://lesterbanks.com/2017/03/create-sliced-metab...
Uwe Schweer-Lambers is a german motion designer (otherwise known as EquiLoud) who has created some pretty far out motion pieces over the years. His style ventures on simple shapes abstracted and animated into complex forms, The Post Create a Sliced MetaBall Effect in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
March 7, 2017, 10:14 AM
http://lesterbanks.com/2017/03/easily-create-worn-...
Worn edges are pretty much essential when you want to have realistic objects in a scene appear as if they have been used. Wouldn’t it be great of there was a simple way to create The Post Easily Create Worn Edges in C4D With an Inverted AO Mask originally appeared and published on %%BLOGLINK%,by lesterbanks
March 3, 2017, 10:14 AM
http://lesterbanks.com/2017/03/3-ways-clone-indice...
Working with the Cloner in Cinema 4D? There are times when it is helpful to know the clone indices that are associated with the clones in your scene. Perhaps you want to affect certain clones The Post 3 Ways to Make Clone Indices Visible in Mograph originally appeared and published on %%BLOGLINK%,by lesterbanks
March 2, 2017, 01:51 PM
http://lesterbanks.com/2017/03/use-c4ds-shadow-cat...
Compositing stuff? Picking which elements to render out really depends on the project and how flexible you want your comp to be. One thing for sure, rendering the cast shadows separately can be a huge The Post How To Use C4D’s Shadow Catcher Material originally appeared and published on %%BLOGLINK%,by lesterbanks
March 1, 2017, 06:40 AM
https://www.aotg.com/mocha-vr-360-video-plug-in-for-avid-mc/
Mocha VR introduces the exciting new capability to work on 360 video projects inside of Avid Media Composer. Product Specialist Mary Poplin introduces Avid editors to the core workflow...
February 27, 2017, 07:13 AM
https://www.premiumbeat.com/blog/best-after-effect...
Looking to improve your After Effects game? Check out these AE tutorials to level up your skills.
February 22, 2017, 03:54 PM
http://lesterbanks.com/2017/02/simplify-render-cin...
Rendering is technical. Even at its most basic, there are a lot of things that you need to know. This is because rendering encompasses lighting, cameras, lights, and rendering engines. Each rendering engine has its The Post Simplify How You Render in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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