It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 29, 2020, 01:02 PM
https://lesterbanks.com/2020/07/building-an-after-...
NT Productions shows how you can build a complete After Effects plugin from start to finish. It’s sometimes confusing understanding all of the types of third-party tools available for Adobe After Effects. It ranges from scripts,
July 29, 2020, 01:01 PM
https://lesterbanks.com/2020/07/how-to-apply-rando...
Matthew Fryer shows how to get random without the animating between frames. It might initially sound a little counterproductive, but After Effects can let you get random values without having it randomize on each frame. For example,
July 28, 2020, 01:17 PM
https://lesterbanks.com/2020/07/how-to-control-cra...
Easily control lots of patterns using time displacement in After Effects. There are times when things that look like they are a lot of work are not. If you are animating lots of little patterned
July 28, 2020, 01:17 PM
https://lesterbanks.com/2020/07/how-to-create-a-la...
Rhett Dashwood shows how to create a laser scanline effect using projections in Octane. A new quick tip tutorial from Rhett Dashwood shows how to harness light projections in Cinema 4D and Octane to create
July 28, 2020, 01:16 PM
https://lesterbanks.com/2020/07/how-to-create-prop...
Michael de Meyer shows the practicalities for creating proper displacements in Cycles4D. Render engines have some slight differences in workflows. Take displacements, for example. Creating displacements with Octane and Redshift in Cinema 4D is pretty
July 27, 2020, 01:06 PM
https://lesterbanks.com/2020/07/working-with-iride...
Reimagine Fx shows how easy it is to create an iridescent material with Arnold. Arnold renderer makes it easy to create iridescent materials. If you need to recreate the look of soap bubbles, car paint,
July 25, 2020, 01:15 PM
https://lesterbanks.com/2020/07/how-to-use-blender...
Bubble Pins shows how you can use Blender 2.83 to import and render raw VDB volumes from Houdini. The latest version of Blender added the ability to import raw VDB files. Why is this relevant
July 25, 2020, 01:15 PM
https://lesterbanks.com/2020/07/an-easy-way-to-cre...
Nathan Duck shows an easy way to create wood in Blender using new features in 2.9. Blender’s node-based workflow for materials makes it easy to create materials procedurally. In previous versions, making a procedural wood required a
July 24, 2020, 01:35 PM
https://lesterbanks.com/2020/07/how-to-layer-mater...
The You and Me Academy dives into stacking or layering materials in Redshift using the Material Blender. Most node-based material systems still allow you to use layers. Most systems will have a node that will
July 24, 2020, 01:34 PM
https://lesterbanks.com/2020/07/use-the-layered-me...
Pierrick Picaut shows a layered method for creating run cycle animations. A new tutorial from Pierrick Picaut shows a method for getting polished animation quickly. He calls it the layered approach. While it sounds like
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.