Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Use Parallax Offset to Squeak Out More Bump in C4D

February 9, 2017, 01:45 PM

http://lesterbanks.com/2017/02/use-parallax-offset...

Ever use Parallax Offset C4D? Bump Maps, Normal Maps, & Displacements. All those attributes can fit under a broad category when creating surfaces in 3D. Each has its own benefits and drawbacks. Bump mapping has The Post Use Parallax Offset to Squeak Out More Bump in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Arnold and Maya’s Render Setup

February 6, 2017, 05:33 PM

http://lesterbanks.com/2017/02/working-arnold-maya...

Look Dev and Lighting TD Arvid Schneider offers us an in-depth look into how to create production tested render layers With Arnold, and Maya’s Render Setup. It wasn’t too long ago (Maya 2016 Extension release) The Post Working With Arnold and Maya’s Render Setup originally appeared and published on %%BLOGLINK%,by lesterbanks

Premiere Pro Part 35: Audio Track Mixer - Submix P

February 6, 2017, 10:28 AM

http://www.doddlenews.com/blogs/premiere-pro-cc-tu...

In part two of my Premiere Pro tutorial on the Submix in the Audio Track Mixer, I take a look at the second way you can use a submix is to send your audio channel directly to your Master output and partly to the Submix so that you can control the amount of the effect you are applying to your audio. Click here for part 1.

How To Speed Up Volume Renders With Octane

February 3, 2017, 01:23 PM

http://lesterbanks.com/2017/02/speed-volume-render...

If you are finding that your render times keep increasing when you are trying to render volumetric effects with Octane, you are not alone. There are some things you can do, such as optimize the The Post How To Speed Up Volume Renders With Octane originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Use 3D-Coat to Unwrap Your C4D Models

January 31, 2017, 10:35 AM

http://lesterbanks.com/2017/01/use-3d-coat-unwrap-...

In 3D land, busting out a model is only a small part of what needs to happen for finished work. The best models can be ruined by bad UVs, materials, and lighting. Luckily Cinema 4D The Post How to Use 3D-Coat to Unwrap Your C4D Models originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Incorporate Matrix Collision Into a Rig

January 30, 2017, 06:18 PM

http://lesterbanks.com/2017/01/incorporate-matrix-...

Maya Collision rig, is a Python script for Maya that builds a matrix based collision system. The script is free to download and very simple to use. Matrix Collision Rig has been around for a The Post How To Incorporate Matrix Collision Into a Rig originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Model a 3D Screw or Bolt in Cinema 4D

January 30, 2017, 10:18 AM

http://lesterbanks.com/2017/01/model-3d-screw-bolt...

When modeling, the basics of topology on their own, are pretty clear. When faced with a multi-part object, where shapes merge and blend into one another, it might not be so clear. One example of The Post How to Model a 3D Screw or Bolt in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Maya’s Native Quick Rig Tool

January 28, 2017, 01:42 PM

http://lesterbanks.com/2017/01/working-mayas-nativ...

Are you thinking, “Maya has a quick rig tool?” It does! Added back in Maya 2016 Ext 2, and rolled into Maya 2017, the Quick Rig Tool in Maya. The tool is a simple but The Post Working With Maya’s Native Quick Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

Image Engine Breaks Down Fantastic Beasts and Wher

January 27, 2017, 01:19 PM

http://lesterbanks.com/2017/01/image-engine-fantas...

Image Engine published their breakdown reel for the film “Fantastic Beats and Where to Find Them”.  Image Engine is a Canadian VFX vendor that came to prominence working on the visual effects for Neill Blomkamp’s The Post Image Engine Breaks Down Fantastic Beasts and Where to Find Them originally appeared and published on %%BLOGLINK%,by lesterbanks

Create a Corrosion Shader With Arnold

January 27, 2017, 10:41 AM

http://lesterbanks.com/2017/01/create-corrosion-sh...

Arvid Schneider is taking a new direction with his MtoA series. Initially the 100 series dealt with getting new Arnold users comfortable with the new rendering engine bundled with Maya 2017. The new 200 series The Post Create a Corrosion Shader With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

1 75 76 77 78 79 154

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.