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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Maya Expression That Drives Multiple Ob

January 17, 2017, 01:19 PM

http://lesterbanks.com/2017/01/maya-expression-mul...

Need to create automatic animation for a particular thing? A Maya expression can do the trick. Anytime you need something more than a direct one to one connection, a Maya expression can make that easy. The Post Creating a Maya Expression That Drives Multiple Objects originally appeared and published on %%BLOGLINK%,by lesterbanks

Voxel’s Hot Wheels Breakdown

January 15, 2017, 02:56 PM

http://lesterbanks.com/2017/01/voxels-hot-wheels-b...

Hot wheel grasped the idea of Gamification and it is booming keyword at the moment. Millions of people play games for countless hours and how it keeps them engaged for thousands of hours, So Voxels The Post Voxel’s Hot Wheels Breakdown originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Rebuild Lighting From V-Ray Render Passes

January 14, 2017, 05:58 PM

http://lesterbanks.com/2017/01/rebuild-lighting-v-...

New  to rendering and compositing? Trouble with render passes? This might be right up your alley. Breaking apart 3D renders, and recombining them is a subject that can be difficult for new users to understand. The process The Post How To Rebuild Lighting From V-Ray Render Passes originally appeared and published on %%BLOGLINK%,by lesterbanks

Modeling a Coiled Headphone Cable in C4D

January 14, 2017, 07:37 AM

http://lesterbanks.com/2017/01/modeling-coiled-hea...

Michael John from Colorcubic posts a quick tutorial on how to create a coiled headphone cable in Cinema 4D. If you have ever wondered how you would model the long curly-Q’d cable that you sometimes The Post Modeling a Coiled Headphone Cable in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

After Effects Text Animators: Line Transitions

January 12, 2017, 10:23 AM

http://www.youtube.com/watch?v=VlXu2rXguhs

Sometimes when you are doing motion graphics you get stuck animating a lot of text, sometimes you need to just transition from one line to the next, sometimes explainer videos can get boring, well, don't be boring and try this cool technique in After Effects to easily highlight and transition though lines of text. Try it out!!! If you need CC, Get Adobe Creative Cloud: http://cinemaspice.net/adobe-creative-cloud/ to help support this channel. Don't forget to share this video. ...

How To Use Substance Integrations With Maya, Arnol

January 11, 2017, 01:13 PM

http://lesterbanks.com/2017/01/use-substance-integ...

Allegorithmic makes some great tools for artists that have quickly become industry standard. Between Substance Designer, Painter, B2M, and Substance Source, It is a veritable playground for us creative types. Substance tools can also have The Post How To Use Substance Integrations With Maya, Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

Maya for Flame Artists (Tutorial)

January 10, 2017, 05:30 PM

http://www.studiodaily.com/2017/01/maya-for-flame-...

The Flame Learning Channel approaches Maya from a Flame-centric perspective in a new series aimed at Flame artists. The first video goes over the process for importing 3D geometry in the FBX format, and begins making the case for a … more » The post Maya for Flame Artists (Tutorial) appeared first on Studio Daily.

Marcin Jastrz?bski Breaks Down His C4D Sci-Fi Inte

January 10, 2017, 01:55 PM

http://lesterbanks.com/2017/01/breaks-c4d-sci-fi-i...

Marcin Jastrz?bski is a designer and photo-artist and works as a freelancer. Recently he put out a short breakdown showing his process for “Heist” a sci-fi interior scene. Marcin used Cinema R18 Prime, Octane render 3.04, The Post Marcin Jastrz?bski Breaks Down His C4D Sci-Fi Interior Scene originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Bridge 2D Animation With 3D Using Flash

January 10, 2017, 11:15 AM

http://lesterbanks.com/2017/01/bridge-2d-animation...

Both 3D and 2D animation have their strengths. 3D offers a more solid sense of space and grounded environments. 2D Animation has the capacity to be much more expressive, free-flowing and organic. Bridging the two The Post How To Bridge 2D Animation With 3D Using Flash originally appeared and published on %%BLOGLINK%,by lesterbanks

A Look at Ornatrix Maya’s New Animation Cache No

January 9, 2017, 07:02 PM

http://lesterbanks.com/2017/01/ornatrix-new-animat...

Ephere Inc., creators of the Ornatrix hair, fur and instancing system for 3ds Max and Maya, have posted a look into the new Animation Cache node. The new node is designed for artists to have The Post A Look at Ornatrix Maya’s New Animation Cache Node originally appeared and published on %%BLOGLINK%,by lesterbanks

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