It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 18, 2017, 11:46 AM
http://lesterbanks.com/2017/09/level-subsurface-sc...
Silverwing’s Raphael Rau Provides a Detailed Overview for Working With Subsurface Scattering With Octane Render in Cinema 4D Octane was intended to bridge the gap between stunning renders and ease of use. For the most The Post Level Up With Subsurface Scattering in Octane originally appeared and published on %%BLOGLINK%,by lesterbanks
September 18, 2017, 11:45 AM
http://lesterbanks.com/2017/09/onion-skin-maya-vie...
CG Generalist Christoph Lendenfeld Shares a Lightweight Viewport 2 Extension for Easy and Flexible Onion Skin for Animators in Maya You are probably thinking that there are quite a few tools out there for Maya The Post New Onion Skin Tool for Maya Works as a Viewport Extension originally appeared and published on %%BLOGLINK%,by lesterbanks
September 15, 2017, 01:42 PM
https://www.aotg.com/final-cut-pro-x-audio-fundamentals-define-audio-t/
If you are new to video editing and struggling to understand how audio works or simply want to refresh your understanding of specific audio techniques, this session is for you.
September 15, 2017, 09:22 AM
http://lesterbanks.com/2017/09/building-type-using...
Roland Hartmann Shows How to Make a Complex Type Reveal Using Stardust Text and Mask Emitters Roland Hartmann from graphicinmotion.com posts a look into creating an animation building up type into a word mark by The Post Building Up Type Using Stardust in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
September 11, 2017, 11:29 AM
http://lesterbanks.com/2017/09/stick-textures-simu...
Mikael Pettersen Shows How to Stick Textures Across Many Objects in a Simulation With Side FX Houdini Mikael Pettersen is a Lead Crowd Technical Director at MPC in London, and shares a look into creating The Post How To Stick Textures on to Simulated Objects in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
September 5, 2017, 12:08 PM
http://lesterbanks.com/2017/09/loop-random-color-c...
MotionSquared’s Don Mupasi Shows How to Use the Shader Effector in Cinema 4D to Create Automatic Alternating Colors Don Mupasi shows how you can create a cloner setup that will allow you to loop random The Post How to Loop Random Color With C4D’s Shader Effector originally appeared and published on %%BLOGLINK%,by lesterbanks
August 29, 2017, 12:26 PM
http://lesterbanks.com/2017/08/scripting-artists-s...
New Scripting For Artists Series Looks at Python, PySide, & API for VFX – Make Your Work Life Faster, Easier and More Efficient Alexander Richter is an award-winning Technical Director and Look & Software Dev The Post Alexander Richter Starts Scripting for Artists Series originally appeared and published on %%BLOGLINK%,by lesterbanks
August 29, 2017, 12:26 PM
http://lesterbanks.com/2017/08/graph-editor-redux-...
Graph Editor Redux Hits a 10 Year Anniversary and Adds Some Nice Features On Top of Maya’s Graph Editor Work frequently in Maya’s Graph Editor? Then you likely already know about Ron Rublitz’s Graph Editor The Post Graph Editor Redux Adds Support for Maya 2018 originally appeared and published on %%BLOGLINK%,by lesterbanks
August 25, 2017, 05:19 AM
https://www.aotg.com/convert-or-rip-video-from-a-dvd-for-video/
MPEG Streamclip no longer works in Mac OS X 10.12 or later. In this short, video excerpt, Larry shows how to “rip,” or convert, media from a non-copy protected DVD into a video format suitable for editing, while preserving as much quality as possible.
August 21, 2017, 09:12 AM
http://www.doddlenews.com/news-room/premiere-pro-t...
A recent addition to Premiere Pro is a new tab in the ‘New Project’ dialogue box called ‘Ingest Settings,’ which has to do with both bringing assets into you project AND for the creation of light-weight versions of your footage used to make editing faster.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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