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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Nodes and Compositing

January 9, 2017, 07:01 PM

https://greyscalegorilla.com/podcasts/greyscalegor...

In this episode, we talk about why you should be learning how to use nodes. A bit of history of how we built our upcoming plugin for Octane and Arnold users called HDRI Link. And we also talk a bit about the importance of compositing.

Watch a Houdini Fracture Basics Live Stream

January 6, 2017, 10:00 AM

http://lesterbanks.com/2017/01/houdini-fracture-ba...

Want to get started with and understand fracture basics in Houdini? Mix Studio’s Alvaro Castaneda is a VFX artist who has done work with cmiVFX. Now striking out on his own, Alvaro is posting a The Post Watch a Houdini Fracture Basics Live Stream originally appeared and published on %%BLOGLINK%,by lesterbanks

How to ReLight Scenes in Nuke

January 3, 2017, 01:28 PM

http://lesterbanks.com/2017/01/relight-scenes-nuke...

Nuke, as does most compositors, includes tools that allow you to relight scenes after they have been rendered from a 3D program. In Nuke, it is all handled by the ReLight node, a normals and The Post How to ReLight Scenes in Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks

Solving Animation Challenges With Moho’s Smart M

December 29, 2016, 02:29 PM

http://lesterbanks.com/2016/12/animation-moho-smar...

Moho’s animation tools range from 3D objects, to a 3D environment, as well as 2D. An animator can even work somewhere in between in 2.5D. Moho allows you to bring in 3D models and even The Post Solving Animation Challenges With Moho’s Smart Mesh originally appeared and published on %%BLOGLINK%,by lesterbanks

Build a Custom Lightning Solver With Houdini

December 29, 2016, 07:18 AM

http://lesterbanks.com/2016/12/build-custom-lightn...

VFX Artist Dylan Brinsbury-Magee covers the finer points for creating dynamic and controllable procedural lightning Solver in Side FX Houdini. The three part tutorial covers making the lightning, animating the bolts, and having them connect The Post Build a Custom Lightning Solver With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

How Target Bones Work in a Moho Character Rig

December 27, 2016, 02:43 PM

http://lesterbanks.com/2016/12/target-bones-work-m...

Interested in Moho’s character animation capabilities? You need to know about target bones. Moho is a great tool for creating animation. If you are an After Effects user who wants to get into more character The Post How Target Bones Work in a Moho Character Rig originally appeared and published on %%BLOGLINK%,by lesterbanks

Light a Scene With HDR But Skip the Sky Dome

December 23, 2016, 03:37 PM

http://lesterbanks.com/2016/12/light-scene-hdr-ski...

We’ve all used an HDR to light scenes. It’s a great way to get lighting while introducing the subtitles of tome, color and attenuation of shadow in the scene. Rendering a scene with image based The Post Light a Scene With HDR But Skip the Sky Dome originally appeared and published on %%BLOGLINK%,by lesterbanks

Character Modeling for Production

December 22, 2016, 04:47 AM

http://www.cgmeetup.net/home/character-modeling-fo...

In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing.

Track a Moving Object in C4D R18 With the Object T

December 21, 2016, 10:19 AM

http://lesterbanks.com/2016/12/track-objects-c4d-r...

With the Cinema 4D R18 release came an expanded tracking toolset. C4D has had camera tracking for a while now, with the motion tracker. The same brilliance and ease of use comes to a new The Post Track a Moving Object in C4D R18 With the Object Tracker originally appeared and published on %%BLOGLINK%,by lesterbanks

Premiere Pro CC 2017 to Resolve

December 21, 2016, 10:19 AM

http://www.4kshooters.net/2016/12/21/premiere-pro-...

Before we delve into the actual process, it’s essential to note that both of these platforms are completely different beasts regardless of the fact that they do share loads of common features. I’m sure you heard a lot of dreaded stories where editors have spent countless hours on figuring out a feasible workflow that will eventually help them to bypass all the possible complications and flaws that may occur while moving projects from one NLE to the other and vise verse. The truth is, there i...

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