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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animator Uses Particles for Overlapping Action in

December 20, 2016, 03:56 PM

http://lesterbanks.com/2016/12/particles-overlappi...

Award winning animator, Richard Lico demonstrates an interesting concept in animation production — Creating overlapping actions on a character, using a dynamics simulation. Richard shows off the concept in action, showing how it can make The Post Animator Uses Particles for Overlapping Action in Characters originally appeared and published on %%BLOGLINK%,by lesterbanks

reate Your Own Custom Particle System With VEX

December 20, 2016, 03:53 PM

http://lesterbanks.com/2016/12/reate-custom-partic...

If you’ve ever watched a tutorial and thought to yourself “That was good, but I wish it had more Newtonian mechanics in it” Then you are in for a treat. Entagma’s Moritz Schwind shows how The Post reate Your Own Custom Particle System With VEX originally appeared and published on %%BLOGLINK%,by lesterbanks

36 Best Cinema 4D Tutorials

December 20, 2016, 08:26 AM

https://greyscalegorilla.com/tutorials/36-best-cin...

Our goal here at Greyscalegorilla is to provide Motion Designers with the best C4D and animation tutorials and workflow plugins on the planet. But sometimes we put out SO MUCH STUFF, it can be hard to watch it all.

Maya Wall Break Tutorial

December 19, 2016, 06:37 AM

http://www.cgmeetup.net/home/maya-wall-break-tutor...

In this Autodesk Maya 2017 tutorial I show you how to break a wall using the bullet physics engine.

Video Tutorial: Time Remapping in Premiere Pro

December 15, 2016, 10:38 AM

https://www.premiumbeat.com/blog/time-remapping-in...

Master the fine art of Time Remapping in Premiere Pro by controlling and manipulating Speed Keyframes.

Animate Graffiti With Maya’s Motion Graphics Too

December 6, 2016, 10:32 AM

http://lesterbanks.com/2016/12/graffiti-maya-motio...

Autodesk’s Daryl Obert has look at building up animation piece by piece with Maya’s motion graphics toolset. Daryl has been documenting his Journey into VR as he builds his first VR experience using Maya. Along the way there are some nice demonstrations using Maya’s tools along the way. Here, Daryl shows how you can build The Post Animate Graffiti With Maya’s Motion Graphics Toolset originally appeared and published on %%BLOGLINK%,by lesterbanks

3D Concepts Part 2 - Object vs World Center

December 5, 2016, 10:25 AM

http://www.doddlenews.com/blogs/cinema-4d-lite-tut...

In this Cinema 4D Lite tutorial, Kevin P. McAuliffe continues his look at 3D Concepts.

How to Modify Houdini’s Principled Shader to Det

December 2, 2016, 10:28 AM

http://lesterbanks.com/2016/12/modify-principled-s...

CG Generalist and FX Artist Tim van Helsdingen posts a look into ways that you can add alpha maps To the Principled Shader in Side FX Houdini. If you are not familiar, the Principled shader is a SHOP shader that is a physically plausible monolithic shader in Houdini. As a type of “catch all” shader The Post How to Modify Houdini’s Principled Shader to Detect Alphas originally appeared and published on %%BLOGLINK%,by lesterbanks

Watch AltVFX’s Work on the FDA’s “Straw City

November 24, 2016, 01:12 PM

http://lesterbanks.com/2016/11/watch-altvfxs-work-...

FDA: THE REAL COST (STRAW CITY) Excerpt from FBC New York “Smoking cigarettes as a teenager can permanently stunt the growth of your lungs. The result is a loss of your potential: You may never be all that you were meant to be. We set out to make this case to teens with a big, The Post Watch AltVFX’s Work on the FDA’s “Straw City” Spot originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Dynamic Subdivision in Cinema 4D

November 18, 2016, 10:19 AM

http://lesterbanks.com/2016/11/creating-dynamic-su...

Adam Hislop’s dynamic subdivisions have inspired similar setups. Entagma’s Moritz Schwind recreated a similar setup in Side FX Houdini. Now, Inlifethrill Design’s Dobromir Dyankov posts a look into creating a dynamic subdivision setup in Cinema 4D. Heslop’s dynamic subdivisions test used a rig in OpenFrameWorks, which did all of the mesh calculations and the drawing. He The Post Creating Dynamic Subdivision in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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