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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to create a Camera Projection in Nuke

June 11, 2020, 01:17 PM

https://lesterbanks.com/2020/06/how-to-create-a-ca...

Ludovic Iochem shows how you can transform a matte painting in Nuke using a camera projection technique. When it comes to creating simple camera moves in compositing, one popular technique is the camera map or

The Ultimate Nuke Script Organizing Guide

June 10, 2020, 01:16 PM

https://lesterbanks.com/2020/06/the-ultimate-nuke-...

Han Cao covers best practices with this ultimate Nuke script organizing guide. Node-based compositing has some apparent advantages over layer-based workflows. Yet, as with everything, the more involved your scene gets, the more critical management becomes.

How to Build a Python Effector to Create a Hexagon

June 10, 2020, 01:16 PM

https://lesterbanks.com/2020/06/how-to-build-a-pyt...

Julian Field shows how to create a hexagon display using a Python Effector in Cinema 4D. A new tutorial from Julian Field, also known as the Xpresso Mechanic, surprisingly, contains no Xpresso. His latest dive covers working

How to Rig a Wing Using Spine

June 9, 2020, 01:14 PM

https://lesterbanks.com/2020/06/how-to-rig-a-wing-...

Arman Harutyunyan has a short tutorial showing how you can rig a wing using Spine 2D Animation. There are a few animation tools out there that focus specifically on 2D game animation, and lots of

Check Out This Blender to Hitfilm Masterclass

June 8, 2020, 01:25 PM

https://lesterbanks.com/2020/06/check-out-this-ble...

Tom Cowles covers compositing CG assets from Blender to Hitfilm. The FX Home team posts a multipart look at working with both Blender and Hitfilm for creating CG assets and compositing them into your film.

Creating a Variable Viscosity Effect With Houdini

June 8, 2020, 01:24 PM

https://lesterbanks.com/2020/06/creating-a-variabl...

Jason Harmon shows how to create a variable viscosity effect by driving a FLIP sim using a POP VOP. Check out this tutorial from Jason Harmon that shows how you can create a variable viscosity

How to Create Meteor Trails With Particular in Aft

June 7, 2020, 03:38 PM

https://lesterbanks.com/2020/06/how-to-create-mete...

Zachary Vanhoy shows how you can add meteor trails in Ae using Tapcode Particular. In a continuation from a previous tutorial, ActionVFX’s Zachary Vanhoy shows how you can add trails to the Large Scale Dust

How to Visualize UV Distortion in C4D for Better M

June 6, 2020, 06:51 PM

https://lesterbanks.com/2020/06/how-to-visualize-u...

Darrin Frankovitz shows a couple of ways you can quickly visualize UV distortion in C4D S22. When it comes to creating UVs for a scene or objects, distortion is not your friend. The only way

An Overview of the Mantra Render Settings for Houd

June 6, 2020, 06:51 PM

https://lesterbanks.com/2020/06/an-overview-of-the...

BubblePins offers some Mantra render setting insights covering parameters and how to use them. There is no shortage of 3D render choices for artists. It’s always good to remember that host software always comes with

How to Wrap a Ribbon Around an Object in Maya

June 5, 2020, 12:58 PM

https://lesterbanks.com/2020/06/how-to-wrap-a-ribb...

3D Splanchnic shows a tried and true method to wrap a ribbon around an object in Maya. It might not be instantly intuitive, but Maya can animate a ribbon wrap around any object. It’s a

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