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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Check Out ImaGen, a Node-Based Image Generator

October 24, 2020, 04:05 PM

https://lesterbanks.com/2020/10/check-out-imagen-a...

Nemanja Stojanovic’s ImaGen is a standalone CPU based image generator. ImaGen is a standalone Windows app for generating and editing materials, textures, and images using nodes. It has the feel of Substance Designer but is the work

Working With the Physical Lens Shader in Houdini

October 24, 2020, 04:05 PM

https://lesterbanks.com/2020/10/working-with-the-p...

Check out how to render with Karma using a Physical Lens shader in Houdini 18.5. By now, we’ve all had our minds blown by the Houdini 18.5 feature video. While there are many explosive new things

Create Mograph-Like Looping Waves in Blender

October 24, 2020, 04:05 PM

https://lesterbanks.com/2020/10/create-mograph-lik...

Thomas Latvys shows how you can create a simple looping waves animation in Blender. When you think of Motion Graphics, you think of C4D. That doesn’t mean that there aren’t any other mograph enabled workflows

Using Cavalry String Generators and Text Position

October 22, 2020, 12:41 PM

https://lesterbanks.com/2020/10/using-cavalry-stri...

Chris Hardcastle shows how you can pass attributes via a formatted text generator in Cavalry. String Generators in Cavalry lets you create lots of different styles of generated text procedurally. You can create formatted text, hash,

How to Create a Grass Generator in Houdini

October 22, 2020, 12:41 PM

https://lesterbanks.com/2020/10/how-to-create-a-gr...

Stormz shows how to make a simple grass generator in Houdini. There are a lot of ways to scatter geometry in Side FX Houdini. Scattering or “generating” elements for environments is standard practice, and some

How to Create a Viscous Liquid Sim in Maya Bifrost

October 21, 2020, 12:26 PM

https://lesterbanks.com/2020/10/how-to-create-a-vi...

Reza Sarkamari shows how to simulate a viscous syrup using Bifrost and Arnold for rendering. A new tutorial from Reza Sarkamari breaks down how you can create a viscous liquid simulation using Maya and Bifrost. The tutorial

TUTORIAL: Six tips to improve your audio cleanup w

October 21, 2020, 12:26 PM

http://www.postmagazine.com/Video-Center/Gallery/T...

Accusonus is sharing six tips that can improve your audio clean-up workflow. In this video, audio pros can learn more about the recommended setup and the corrective use of Auto EQ; how to adjust the breath control module of Voice Leveler; and how to get improved De-Esser and Plosive Remover performance. In addition, the video details how Era 5 plug-in users can create optimal effect chains using the company’s Noise Remover.

Wander is the Ultimate Asset Search for After Effe

October 21, 2020, 12:26 PM

https://lesterbanks.com/2020/10/wander-is-the-ulti...

Mt. Mograph’s new Wander plugin finds and collects media effortlessly. You could spend a lot of time finding media and assets to work with tour After Effects project while in After Effects. The internet is

How to Better Understand Matrices in 3D

October 21, 2020, 12:26 PM

https://lesterbanks.com/2020/10/how-to-better-unde...

Loïc Pinsard explains Matrices, the core of any 3D application. Even if you are not a TD, you may have heard of Matrices when talking about 3D apps. While they seem overly cryptic for many, they

How to Model, Simulate and Render Lots of Pumpkins

October 20, 2020, 12:15 PM

https://lesterbanks.com/2020/10/how-to-model-simul...

Arvid Schneider shows how you can create pumpkins with vellum in Houdini. A new workflow overview from Arvid Schneider shows how you can model, simulate, shade, and render hundreds of pumpkins, all different from one another,

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