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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Quick Overview of Retopology With 3D Coat

June 26, 2020, 01:09 PM

https://lesterbanks.com/2020/06/a-quick-overview-o...

Aleksey Voznesenski covers a fast overview of how to create retopology in 3D Coat. 3D Coat is a jack of all trades kind of software. It handles sculpting, painting, UVs and retopology, among other things.

How to Reflect Environment in Nuke Using a Normal

June 25, 2020, 01:25 PM

https://lesterbanks.com/2020/06/how-to-reflect-env...

Chetal Gazdar covers the process of creating environmental reflection using a normal pass in Nuke. Environmental reflections in compositing have a few core fundamental concepts that will be true, no matter your tools. Covering these

3 Steps to a Better Character Turn

June 25, 2020, 01:25 PM

https://lesterbanks.com/2020/06/3-steps-to-a-bette...

Matt Drummond shares some essential tips to create a better character turn in animation while incorporating the golden ratio. Feature Film Director and Emmy award-winning animator Matt Drummond studied the golden ratio and how it can precisely relate

New Script Offers Simple Version Control in Maya

June 25, 2020, 01:25 PM

https://lesterbanks.com/2020/06/new-script-offers-...

Graciliano Camargo Simple Version Control script for Maya might be a life-saver. A new script for Autodesk Maya by Graciliano Camargo allows you to have versioning without disturbing your workflow. The tool was born out

2 Ways to Fix Import/Export Weights Issues in Maya

June 24, 2020, 01:52 PM

https://lesterbanks.com/2020/06/2-ways-to-fix-impo...

Stephen Mann shows how you can solve issues when using export weights issues in Maya. This little series from Stephen Mann is quite helpful for discovering and solving issues in Autodesk Maya. His latest shows two ways

How to Coat Objects With a Cheated Fluid Sim in C4

June 24, 2020, 01:51 PM

https://lesterbanks.com/2020/06/how-to-coat-object...

Nikolaus Schatz shows how you can replace a fluid simulation and use the volume tools in Cinema 4D to coat objects. We’ve seen tutorials that show how you can create fluid-like simulations without having fluid

How to Reveal Titan Through Clouds in After Effect

June 24, 2020, 01:51 PM

https://lesterbanks.com/2020/06/how-to-reveal-tita...

MOBOX Graphics shows how you can build Titan in Ae and reveal through its clouds. Mike Ridolfi posts a new tutorial that shows how you can build alien worlds in After Effects. More specifically, the tutorial

Animate a Lissajous Curves With X-Particles in C4D

June 22, 2020, 01:28 PM

https://lesterbanks.com/2020/06/animate-a-lissajou...

Brandon Craft shows how you can create classic Lissajous Curves in C4D. Working with a bit of maths, Brandon Craft shows how you can create a classic waveform animation that uses Lissajous curves. The Lissajous figures are

How to Create a Vellum Grains Tearing Effect

June 22, 2020, 01:28 PM

https://lesterbanks.com/2020/06/how-to-create-a-ve...

Resilient Picture Company shows how you can create a tearing effect using Vellum Grains in Side FX Houdini. Houdini’s Vellum solver is a unified one that can handle Cloth, Hair, Soft Bodies, Ballons, and Grains.

Use the Shape Layer Wave for Animated Backgrounds

June 22, 2020, 01:28 PM

https://lesterbanks.com/2020/06/use-the-shape-laye...

Noble Kreative shows how you can use the wave attribute in shape layers for background work. In Adobe After Effects, you can find a couple of places to create parametric waves. One is a Wave

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