It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 26, 2016, 08:43 AM
http://lesterbanks.com/2016/08/timeline-moho-12-ef...
Moho 12 (formerly known as Anime Studio) has had some upgrades to the timeline, and there are some really great features in there that will make animation a snap. The Post The Timeline in Moho 12 is An After Effects Animator’s Dream originally appeared and published on %%BLOGLINK%,by lesterbanks
August 25, 2016, 09:18 AM
http://lesterbanks.com/2016/08/working-redshift-na...
Rohan Dalvi covers the various lights available with the Redshift Renderer in Side FX Houdini with a look at IPR, Area, Geometry and dome light parameters. The Post Working With Redshift Native Lights in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
August 25, 2016, 09:17 AM
http://lesterbanks.com/2016/08/character-hold-thro...
Freelance Designer Jeff Holland shows how you can have a character hold and throw props in Moho (Animate Studio Pro) by simply setting keys for parenting. The Post Have Your Character Hold and Throw Props in Moho originally appeared and published on %%BLOGLINK%,by lesterbanks
August 24, 2016, 09:27 AM
http://lesterbanks.com/2016/08/practical-displacem...
Arvid Schneider talks about practical displacement shading uses in Autodesk Maya 2017 using the Arnold Renderer and alShaders. The Post Practical Uses of Displacement Shaders With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks
August 22, 2016, 04:55 AM
http://lesterbanks.com/2016/08/the-animated-advent...
The Animated Adventures of Firefly - Teaser trailer
August 20, 2016, 06:26 AM
https://www.aotg.com/film-editing-tutorial-oh-shit-moment/
In this film editing tutorial I continue on with cutting a feature film by Sundance filmmaker Mark Webber. In this scene the lead character has a tough choice: Chips or privacy.
August 19, 2016, 03:27 PM
http://lesterbanks.com/2016/08/easily-detect-bad-m...
Recently released Ramma for Mac OS is a post production tool that can automatically detect bad/missing frames in an image sequence. The Post New Post-Production Tool Easily Detects Missing Frames originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2016, 06:03 AM
https://www.aotg.com/editing-tutorial-an-inconvenient-dance/
In this film editing tutorial I continue on with cutting a feature film by Sundance filmmaker Mark Webber. It's the scene where the lead character is "inconvenienced" by a stripper.
August 16, 2016, 09:24 AM
http://lesterbanks.com/2016/08/effects-like-backgr...
New smartRender for Nuke lets you render in get background, making better use of your computer resources. The Post After Effects-Like Background Rendering Comes to Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks
August 15, 2016, 12:11 PM
http://lesterbanks.com/2016/08/vpr-redshift-maya/
SLiB VPR improves shading, lighting and look-dev as a fully functional viewport renderer for Redshift users. The Post New VPR for Redshift Extends Maya’s Native Render View originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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