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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Make Smooth Moves in C4D by Creating a Dynamic Cam

June 2, 2020, 01:15 PM

https://lesterbanks.com/2020/06/make-smooth-moves-...

Daniel Danielsson shows how you can get silky-smooth camera moves in Cinema 4D by making a dynamic camera rig. Camera moves are an essential component of animation and motion graphics. Camera moves are much more

Use C4D’s Take System to Render Material ID Pass

May 31, 2020, 03:12 PM

https://lesterbanks.com/2020/05/use-c4ds-take-syst...

Jonas Pilz shows how you can use the Take system for Material ID passes without using nodes. The Take system in Cinema 4d offers a fantastic amount of flexibility for scene management. Using a shooting

How to use View Layers in Blender 2.8

May 27, 2020, 12:40 PM

https://lesterbanks.com/2020/05/how-to-use-view-la...

Jacob Swing covers the changes to Blender’s render layer system, now called View Layers. Blender 2.8 made some considerable changes to the UI and how the open-source 3D app works. One such change is the

How to Create Object Buffers in Redshift C4D

May 27, 2020, 12:40 PM

https://lesterbanks.com/2020/05/how-to-create-obje...

Luis Miranda shows how you use object buffers in Redshift. Creating everything in a render may be madness, depending on your pipeline. Compositing is a lot of the times the best answer when it comes to 3D

How to Emit Sticky Vellum Balls in Houdini

May 27, 2020, 12:39 PM

https://lesterbanks.com/2020/05/how-to-emit-sticky...

Mikael Pettersén shows how you can emit sticky vellum balls in Side FX Houdini. It sounds like a whole complicated thing, but it’s a simple set up. In this tutorial from Short & Sweet 3D

How to Make Photorealistic Cardboard With Arnold i

May 24, 2020, 03:32 PM

https://lesterbanks.com/2020/05/how-to-make-photor...

Arvid Schneider shows how you can create a great looking cardboard shader with Arnold, procedurally. There is great value in simple exercises. As an example, a task like creating a cardboard shader from reference while

How to Use Curves for Custom Bone Shapes in Blende

May 24, 2020, 03:32 PM

https://lesterbanks.com/2020/05/how-to-use-curves-...

Cody Winchester shows a trick to get curves working as custom bone shapes in Blender. A neat rigging thing in Blender is that you can designate objects as custom bone shapes. The bone will take

Rainbox Gears Up for Crowdfunding a New DUIK, and

May 23, 2020, 03:22 PM

https://lesterbanks.com/2020/05/rainbox-gears-up-f...

Help bring a new version of DUIK plus many other great things to life through this new crowdfunding campaign. Many animators and motion designers owe a debt of gratitude to the Rainbox team and Nicolas

How to Make Mirroring Poses in Blender Effortless

May 23, 2020, 03:22 PM

https://lesterbanks.com/2020/05/how-to-make-mirror...

Luciano A. Muñoz Sessarego shows how you can easily mirror poses in Blender. For Maya animators, there are a few tools available for animation that make life just a bit easier. Lots of animators use

Creating a Toothbrush and Glass With NURBS in Houd

May 22, 2020, 01:24 PM

https://lesterbanks.com/2020/05/creating-a-toothbr...

Helge Maus covers setting up a proper Houdini project structure and creating a NURBS toothbrush and Glass. Helge Maus of PixelTrain has some pretty fantastic learning resources. A new series called “Houdini Practice Hour” is one for

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