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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Using Mantaflow to Create a Massive Explosion in B

May 22, 2020, 01:24 PM

https://lesterbanks.com/2020/05/using-mantaflow-to...

Iridesium explains how you can create a simple but massive explosion in Blender using Manatflow. Joel Adams (Iridesium) posts a tutorial that shows how you can get started with Mantaflow in Blender to create a

New Tool Generates Teeth and Gums for Characters i

May 21, 2020, 01:04 PM

https://lesterbanks.com/2020/05/new-tool-generates...

Mr. Dentist is a procedural and art-directable teeth and gums creation tool for characters. I mean, it’s fun to model things, but sometimes you want to get the job done in record time and still

Check Out Armada Pipeline a Free Open Source Pipel

May 21, 2020, 01:04 PM

https://lesterbanks.com/2020/05/check-out-armada-p...

Armada Pipeline suite is made by artists for artists and is now in beta. DCC’s are only part of the equation. The rest is staying organized and having great pipeline tools to manage projects. Now a new

How to Do Per-Character Type Animation in Cavalry

May 21, 2020, 01:03 PM

https://lesterbanks.com/2020/05/how-to-do-per-char...

Chris Hardcastle shows how you can create per-character type animation in Cavalry (spoiler, it’s super-easy). Cavalry does a lot of things a lot more quickly than you ever could in Adobe After Effects, and that’s

How to Work With UDIMs in Blender

May 21, 2020, 01:03 PM

https://lesterbanks.com/2020/05/how-to-work-with-u...

Dikko guides us through how to set up UDIM tiles in Blender. Eventually, most 3D artists will move out of creating standard UV tiles and into utilizing UDIMs. While UDIM seems more complex, it’s more

How to Create Multi-Colored Metallic Flakes With A

May 20, 2020, 01:40 PM

https://lesterbanks.com/2020/05/how-to-create-mult...

Arvid Schneider shows off some techniques for creating realistic metals by adding multi-colored metallic flakes. A new tutorial from Arvid Schneider shows how you can create multi-colored metallic flakes in Arnold in Autodesk Maya. Arnold

Creating Impossible Penrose Objects With Houdini

May 20, 2020, 01:40 PM

https://lesterbanks.com/2020/05/creating-impossibl...

Junichiro Horikawa shows how to create impossible Penrose objects and animate them in Houdini. Penrose objects represent a physical impossibility in reality. But in the 3D world, well, anything is possible. In his latest SideFX

How to Create Material ID Passes Using Nodes in C4

May 17, 2020, 02:17 PM

https://lesterbanks.com/2020/05/how-to-create-mate...

Jonas Pilz shows how to create Material ID passes in C4D S22. Most will know that you can render an object buffer by adding a compositing tag, setting an ID, and adding it to the

Rigging and Animating Tails, Whips and Chains in B

May 17, 2020, 02:16 PM

https://lesterbanks.com/2020/05/rigging-and-animat...

Pierrick Picaut shows an easy way to rig and animate tails, whips, and anything that requires followthrough and overlap. Animating tails or anything that uses followthrough and overlapping animation can get tricky. For all your

Maxdepth Launches Houdini Nebulas Volume Two

May 16, 2020, 04:52 PM

https://lesterbanks.com/2020/05/maxdepth-launches-...

Tim Hanson shows how to create even more awe-inspiring visuals in Houdini. Maxdepth premium tutorials and training are deep dives into production-driven techniques for 3D and Visual Effects. A while ago, the release of Nebula

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