Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Create a Walk Cycle Procedurally in Maya

April 28, 2020, 01:02 PM

https://lesterbanks.com/2020/04/how-to-create-a-wa...

David Palley shows a process for making a procedural walk cycle in Maya. Walk cycles, like anything else, creating them is the art. Yet there are times when you might want to consider a different approach rather

What’s New in Mari Extension Pack 5 R3

April 28, 2020, 01:02 PM

https://lesterbanks.com/2020/04/whats-new-in-mari-...

Jens Kafitz covers some of the new features in Mari Extension Pack 5 R3. A new release for Mari Extension Pack features new additions to tools and nodes as well as a host of changes

How to Stay Creative on a Budget

April 26, 2020, 05:08 PM

https://lesterbanks.com/2020/04/how-to-stay-creati...

Richard Shilling shares a look into using alternative creative software packages to stay on budget. With the recent problems happening around the world regarding the coronavirus, lockdowns, and job losses, many digital artists have been

How to 3D Scan Tricky Featureless Objects

April 26, 2020, 05:08 PM

https://lesterbanks.com/2020/04/how-to-3d-scan-tri...

Erik Christensen shows how to get around the limitations and 3D scan featureless objects. 3D scanning is pretty accessible these days with lots of Photogrammetry software out there. Yet, the way photogrammetry works inherently makes it tricky

How to Model a Brazuca Ball in Maya

April 25, 2020, 03:32 PM

https://lesterbanks.com/2020/04/how-to-model-a-bra...

Talal Ur Rehman shows how you can model a Brazuca ball using some smart construction techniques. Fun exercises for modelers is finding a seemingly simple object and questioning how best to build it. With this

How to Animate a Firework Rocket in After Effects

April 25, 2020, 03:32 PM

https://lesterbanks.com/2020/04/how-to-animate-a-f...

Oliver Randorff shows how to make all the details for a firework rocket animation, including smoke, fire, and an explosion. Vector and shape animation in Adobe After Effects allows you to create a wide range

A Brief Feature Overview for C4D S22

April 23, 2020, 01:35 PM

https://lesterbanks.com/2020/04/a-brief-feature-ov...

Dimitris Katsafouros runs through some of the essential C4D S22 features. Recently Maxon announced a new subscription model for its flagship 3D powerhouse, Cinema 4D. Dubbed “S22”, the version offers users early access to some

How to Make a Licensing Routine for Your Ae Extens

April 23, 2020, 01:35 PM

https://lesterbanks.com/2020/04/how-to-make-a-lice...

NT Productions shows how you can build both free and paid licensing routines for your After Effects extension. Building and maintaining tools are only part of the equation. If you want to generate any revenue

Use the UV Editor to Get Selections in Your Model

April 22, 2020, 12:52 PM

https://lesterbanks.com/2020/04/use-the-uv-editor-...

Brad Clark shows how you can use the UV Editor in Maya to get selections for Painting Weights. The first time I saw someone use UVs in a modeling workflow, it blew my mind a

Modeling, UV Mapping, and Texturing a Jug in C4D

April 22, 2020, 12:52 PM

https://lesterbanks.com/2020/04/modeling-uv-mappin...

Leigh Williamson offers an excellent introduction to modeling, UV Mapping, and texturing by creating a jug in C4D. When first learning 3D, there is no better exercise than to create something simple, with details all the

1 90 91 92 93 94 381

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.