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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Create an Aim Constraint in After Effects

March 25, 2020, 01:19 PM

https://lesterbanks.com/2020/03/how-to-create-an-a...

Chetal Gazdar shows how you can create an aim constrain in Ae using a bit of expressions. It’s astounding that an animation app like After Effects doesn’t have the native toolsets for the most basic

2 Tips for Working With Maya’s Input Box

March 25, 2020, 01:19 PM

https://lesterbanks.com/2020/03/2-tips-for-working...

Stephen Mann offers two tips and scripts for working with Maya’s Input Box. There is a super-handy input box area in the status line toolbar in Autodesk Maya. With it, quickly select, rename, or transform

Working With Loop and Ring Selections in Cinema 4D

March 22, 2020, 01:04 PM

https://lesterbanks.com/2020/03/working-with-loop-...

Contrafibbularities offers a bit of theory to learn how loop and ring selections work in C4D. In his latest tutorial, Wolfgang Rode (Contrafibbularities) has a look at some of the theories behind how loop and ring selections

What’s New and Updated in Maya Bonus Tools 2020

March 22, 2020, 01:04 PM

https://lesterbanks.com/2020/03/whats-new-and-upda...

Steven Roselle offers an overview of what’s new and improved in Maya Bonus Tools. As with nearly every release of Autodesk Maya, we see a Bonus Tools release shortly after. Bonus Tools represent either experimental,

ColorBob is a Color Pallet Tool for After Effects

March 20, 2020, 12:12 PM

https://lesterbanks.com/2020/03/colorbob-is-a-colo...

Marcus Loeper’s ColorBob brings a color pallet workflow to After Effects. Adobe After Effects. It has everything! Or does it? One thing that would be nice is a color pallet management tool like you would see in

How to Create Deadlocks With Maya Xgen

March 20, 2020, 12:08 PM

https://lesterbanks.com/2020/03/how-to-create-dead...

Watch Hadi Karimi create deadlocks for a character using Maya Xgen. Working with hair and styling guides is a bit of a process. Not to mention special hair considerations like braids, beards, eyebrows, dreadlocks, and others.

How to Render and Work With Vertex Colors in Arnol

March 20, 2020, 12:08 PM

https://lesterbanks.com/2020/03/how-to-render-and-...

Malcolm Andrieshyn shows how you can render and work with vertex colors in Maya using Arnold. If you are a long-time Maya user working with vertex color was only a partially formed workflow for you.

Working With Guide Groups in Houdini

March 20, 2020, 12:08 PM

https://lesterbanks.com/2020/03/working-with-guide...

Mario Reitbauer explains guide groups in Houdini and how to split grooms into different areas. In Houdini, working with hair tools includes guide groups. A way to group guides, primitives, and subtracting any parting lines. It’s an

Procedurally Animating a Bouncing Ball in Cavalry

March 19, 2020, 12:18 PM

https://lesterbanks.com/2020/03/procedurally-anima...

Chris Hardcastle shows Cavalry’s take on a bouncing ball animation… Procedurally! Everyone in animation creates a bouncing ball. Everyone. If you are a motion designer, you’ve likely used After Effects, or fewer have dove into

Rolling Up Type in Cinema 4D

March 19, 2020, 12:17 PM

https://lesterbanks.com/2020/03/rolling-up-type-in...

Darkins Digital shows an easy way for rolling up type like a Yoga mat in Cinema 4D. Likely one of the first things that users do when learning a 3D app is to deform objects.

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