It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 22, 2014, 02:14 PM
http://lesterbanks.com/2014/02/animating-transitio...
Mikey Borup takes a look at creating a animation for a logo in After Effects. Creating a 3D spinning cube that will transition or turn into a 3D triangle shape, Mikey walks through the process of creating a complex animation with simple tools in After Effects.
February 22, 2014, 02:14 PM
http://lesterbanks.com/2014/02/creating-chiseled-b...
No truer than there are many ways to accomplish something, is that there are many, many ways to accomplish one task in any 3D application. With a breadth of tools that can be used in any combination, it opens up for plenty of different solutions for the same task.
February 21, 2014, 01:27 PM
http://lesterbanks.com/2014/02/maya-water-drop-gen...
Zeno Pelgrims share a python script that he has been working on, which will place water drops on the surface of an object, or as he explains the scripts use… “it makes stuff wet”.
February 18, 2014, 01:41 PM
http://lesterbanks.com/2014/02/compositing-iray-li...
The Iray blog posts a look at using Nvidia Iray’s Light Path Expressions for creative compositing. Rüdiger has a look at a few compositing techniques that can take advantage of the Light Path Expressions feature in Iray.
February 18, 2014, 10:50 AM
http://lesterbanks.com/2014/02/using-mayas-xgen-cr...
The Maya Learning Channel posts an intermediate look at using Maya’s XGen to create and to style hair on a character. They do this with a couple of approaches, one using splines and guide elements in the viewport to control where the hair is moving towards, and the second mouthed shows how to use XGen’s modifiers and utilities to create a hairstyle.
February 18, 2014, 10:50 AM
http://lesterbanks.com/2014/02/creating-houdini-di...
Visual FX artist and Interactive Designer Ari Danesh hosts a new tutorial series looking at developing digital assets in Side FX Houdini. The digital asset in Houdini can wrap the functionality of any nodal network.
February 17, 2014, 09:45 AM
http://lesterbanks.com/2014/02/cinema-4d-brickgen-...
The simple and enticing fun of snapping Lego bricks together will live in all of us as a fond memory of creating imaginative models as a kid. Now you can enjoy the same feeling in Cinema 4D with the new BrickGen plugin from C4Dzone.
February 12, 2014, 11:07 AM
http://lesterbanks.com/2014/02/maya-feet-to-inches...
The popularity and direction of Physically Based Rendering (PBR) dictates that your scene is better off in some sort of real world scale. This is also true for previs artist who need to constantly work in real world units to match the sets and positioning that they are working with.
February 8, 2014, 02:53 PM
http://lesterbanks.com/2014/02/mari-tools-architec...
Digital Artist Nicholas Breslow shares his suite of tools for Mari that offer useful new physical shaders, normal map blending, and procedurals...
February 6, 2014, 11:54 AM
http://lesterbanks.com/2014/02/debug-after-effects...
Debugging tools in After Effects? Not if are seasoned in the way of scripting or writing complex and abstracting expressions, then no… AE’s tools for debugging expressions practically don’t exist. Felt Tips posts a great tutorial showing how you can create your own tools using the source text property of a text layer to find problem areas of After Effects Expressions.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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