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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Techniques for Debugging AE Expressions

February 5, 2014, 11:01 AM

http://ae.tutsplus.com/tutorials/workflow/techniqu...

Expressions in After Effects are a massively useful, but without any specific tools for the job, debugging them can be rather tricky. In this tutorial, you’ll learn how to debug After Effects expressions using a text layer. We’ll use some cool tricks to take a look under the hood of the expressions engine, then we’ll go through an example, that uses a debugging layer to find several bugs in a 30 line expression.

Building an Animated Cassette Tape In AE

February 4, 2014, 11:32 AM

http://lesterbanks.com/2014/02/building-animated-c...

Adrian C. Koutz takes a look at re-creating the stop motion effect that looks like its made out of a cassette tape. This effect mimics the one that can be seen in the Bruno Mars video “Just the way You Are”. Using a range of native After Effects tools, Adrian walks through creating the project making use of reference footage, Photoshop, and the Puppet tools in After Effects.

AtomKraft for Nuke Updates with Deep EXR Output

January 30, 2014, 06:34 PM

http://lesterbanks.com/2014/01/atomkraft-nuke-upda...

The interactive 3D toolkit for Nuke created by Jupiter Jazz recently saw an update, bringing compatibility with Nuke versions 7.0V5 and up. Although the release of AtomKraft for Nuke version 1.3.0 is a smaller point update, it features an update to the rendering engine bringing it to version 11.023, and also uses an updated version of Alembic, using version 1.5.3.

Automate Animation in Cinema 4D

January 27, 2014, 11:16 AM

http://lesterbanks.com/2014/01/automate-animation-...

Any time that you can narrow down or eliminate the amount of keyframes that you use in an animation, the more flexible your workflow will remain. Cinema 4D has has plenty of methods to automate animation, one of the most key is using Xpresso.

Create a Double Exposure Animation in AE

January 25, 2014, 02:52 PM

http://lesterbanks.com/2014/01/create-double-expos...

Mikey Borup shows us how to create something similar to the double exposure style HBO True Detective Titles

Use Cinema 4D Lite to Generate Displacement maps

January 25, 2014, 02:51 PM

http://lesterbanks.com/2014/01/use-cinema-4d-lite-...

Remember that facial rigging and lip sync tutorial series from David Legion? Well, David continues his look at the workflow and tools necessary for rigging a character’s head in After Effects. This time he takes another look at creating displacement maps that you can use with Mettle’s FreeForm Pro plugin for After Effects.

Unfold and Animate Objects in Cinema 4D

January 25, 2014, 11:45 AM

http://lesterbanks.com/2014/01/unfold-animate-poly...

The C4DZone.com releases another plugin for Cinema 4D “Fold It”. the plugin will assist you in creating folding and unfolding animations in C4D making it much quicker to create the rigging for the animated setups.

Using The Arnold Renderer

January 25, 2014, 11:45 AM

http://lesterbanks.com/2014/01/arnold-render-quick...

Timothy Hanson gets you up to speed and rendering in Solid Angle’s Arnold Renderer using Autodesk Maya. A new post on the Max-Depth blog will get you rendering in as short a time as possible, covering all the important elements to Arnold ranging from sample settings, lights, shaders, rendering, optimizations, and everything in the middle. Timothy runs through using AR inside Autodesk Maya, but the Arnold implementation is the same in other applications.

How to create a realistic camera rig in Maya

January 22, 2014, 05:58 AM

http://www.creativebloq.com/3d/how-create-realisti...

Being able to set-up a CG version of a real-world camera, using groups and simple controllers, is an important skill. Multi-node cameras are useful because they impose the physical limitations of real-world cameras. This will encourage you to think more cinematically about how you position your camera. This may sound like a disadvantage, but it is in fact an advantage as you will end up with a more realistic result and the camera will help to tell your story rather than detract from it.

LT Maya: Modeling, Rigging, and Animation

January 21, 2014, 05:59 AM

http://www.3dvf.com/actualite-8571-maya-lt-modelis...

Matthew Doyle, Technical Specialist at Autodesk Games presents video and a little less than an hour Maya LT. The video focuses on the modeling, rigging and animation. remember that this "light" version of Maya is intended for independent game developers. Some features of Maya are absent, in exchange for a lowered price.

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