It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 18, 2020, 01:08 PM
https://lesterbanks.com/2020/08/2-quick-ways-to-an...
Noah Hähnel shows two quick ways to animate opacity in Fusion and Resolve. In layer compositors like Adobe After Effects, every layer has it’s own opacity slider, making it easy and intuitive to animate opacity
August 18, 2020, 01:08 PM
https://lesterbanks.com/2020/08/how-to-make-a-toon...
Remington Markham shows how to create a great-looking toon water shader in Blender. Waves, caustics, foam, and animation: A new tutorial from Remington Markham (SouthernShotty) shows how you can make a toon water shader in Blender using
August 16, 2020, 02:15 PM
https://www.premiumbeat.com/blog/custom-lower-thir...
In this tutorial, you're going to learn how to create simple custom lower thirds in Final Cut Pro X. Follow these steps to create your own lower ...
August 16, 2020, 02:15 PM
https://lesterbanks.com/2020/08/easily-save-your-c...
Jonas Pilz shows how you can create custom viewport filter configurations. It’s not uncommon to get rid of things that are deemed visual noise in the viewport. Turning on and off elements in the view
August 16, 2020, 02:15 PM
https://lesterbanks.com/2020/08/how-to-instantly-f...
Nick Romick shows how you can freeze water using a simple trick. A new tutorial from Nick Romick shows that a VFX shot doesn’t need to be a whole complicated thing. Romick shows how you can turn a glass
August 15, 2020, 03:03 PM
https://lesterbanks.com/2020/08/get-started-creati...
Chetal Gazdar shows us how to get started making HDAs in Houdini. If you are familiar with Gizmos in Nuke, or Macros in Fusion, you already understand the idea behind Digital Assets in Side FX
August 12, 2020, 12:27 PM
https://lesterbanks.com/2020/08/how-to-split-blend...
Brave Rabbit offers a quick guide splitting blend shapes by the weights from a skin cluster in Maya. The Brave Rabbit (Ingo Clemens) shares something that only a few people know but could offer enormous
August 12, 2020, 12:27 PM
https://lesterbanks.com/2020/08/do-more-with-parti...
A new guide from Noah Hähnel covers working with custom particles and forces in Fusion and Resolve. Are you looking to up your particle game in Fusion? Two incredibly useful nodes in both Black Magic
August 11, 2020, 01:37 PM
https://lesterbanks.com/2020/08/animating-with-the...
Tyler Jordan shows how you can use the attractor object in creating an explosion of objects. In this tutorial, Tyler Jordan (Tiny House Media) covers how to use the Attractor Object tool in Cinema 4D. The process
August 11, 2020, 01:37 PM
https://lesterbanks.com/2020/08/an-easy-way-to-cre...
Glen Johnson shows his technique for creating dirt effects using AO, Noises, and Layer Shaders. Creating wear and tear adds some life and realism to 3D work. While some applications such as Substance Painter practically
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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