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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a simple Rig - Maya

January 15, 2014, 11:01 AM

http://lesterbanks.com/2014/01/maya-creating-a-sim...

There are many ways to rig one thing in 3D, and here Rigging Artist Arun Lingasamy shares one technique for creating a rig for a spring in Autodesk Maya. Quite often something will look simple, as in the case of rigging a spring, what you want is a scaling action along one axis, but doing so will also scale the form of the swept shape that makes up the spring.

Smoked by GV Prashanth

December 23, 2013, 04:32 AM

http://www.3dtotal.com/index_tutorial_detailed.php...

This was a render I created in my spare time after work. I wanted to learn the art of rendering photoreal characters using V-Ray in Maya. I also wanted to study a particular style of side lighting for this render.

Doctor Who: 50 Years of Main Title Design — Art

December 2, 2013, 05:01 PM

http://www.artofthetitle.com/feature/doctor-who-50...

Writer Marcus Bernard from TVARK, the authoritative website on television presentation and graphics, discusses the history of the Doctor Who opening titles.

Super Lattice Modifier

November 29, 2013, 10:53 AM

http://lesterbanks.com/2013/11/maya-super-lattice-...

Loosely based on the features available in the Lattice Modifier in 3DS Max, Mat Clark has been working away on his Super Lattice Modifier for Maya, which is now at version 3, adding much cleaner controls in a handy dock able interface.

Animating a Quadruped Walk Cycle

November 17, 2013, 07:24 AM

http://lesterbanks.com/2013/11/maya-animating-a-qu...

While teaching Animation with Quadrupeds at the Animation Workshop, Samy Fecih noticed students struggling with the technical and mathematical aspects of creating a walk cycle for a four legged character and created this tutorial showing how to get a strong base for the walk cycle using some math.

Creating Light from View in Maya

November 10, 2013, 09:46 AM

http://lesterbanks.com/2013/11/maya-building-a-cre...

A new discovery in the Render Blog – who has been posting some great stuff with texture and rendering, as in this post showing how to create a little script that will build a light from a current camera view – very handy!

Setting Up Volumetric Caustics

November 3, 2013, 05:39 AM

http://lesterbanks.com/2013/11/maya-setting-up-vol...

Escape Studio’s head of 3D, Mark Spevick demonstrates how to create volumetric caustics in Autodesk Maya, walking though all the settings required to render volumetrics from a spotlight with mental ray.

V-Ray Linear Color Workflow

October 29, 2013, 09:54 AM

http://lesterbanks.com/2013/10/maya-v-ray-linear-c...

3D Generaist and Art Director Timothy Hanson gives a great explanation of how to set up linear workflow in Autodesk Maya with V-Ray.

Texturing and Rendering Fur in Maya

October 28, 2013, 10:09 AM

http://lesterbanks.com/2013/10/maya-texturing-and-...

Bjørn Blaabjerg Sørensen takes a look at how to add textures in Maya to Yeti, Peregrine Labs’ instancing system that will easily produce fur, feathers and generate any number of objects within Autodesk’s Maya.

30 Minutes of Tutorials Cinema 4D

October 23, 2013, 12:50 PM

http://www.toolfarm.com/blog/entry/tutorials_30_mi...

At Half Rez 2013 in Chicago, Chris Schmidt of Greyscalegorilla presented a rapid fire series of tutorials, tips, and tricks for Cinema 4D. Covering everything from shader options, previewing hair instantly, spring tricks, and secret checkboxes to make your Sketch & Toon scenes render properly, this video covers it all!

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