To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pro Sound Awards 2016: Lobbying period begins

June 22, 2016, 04:25 AM

http://www.audiomediainternational.com/news/pro-so...

The Pro Sound Awards is set to return to the world-famous Ministry of Sound nightclub in London for the fourth time on Thursday September 22, celebrating excellence in live, studio, installed and broadcast audio.

Horse Battles Enhanced by VFX

June 22, 2016, 04:25 AM

http://animationguildblog.blogspot.ca/2016/06/hors...

With green screen, CG visual effects (and wire removal), shooting eighty horsemen and digitally replicating them into thousands. And then there was the big cavalry charge picture from eighty years ago, when there were some matte paintings, but the rest was shot with real horses, people and stuntmen.

Pixar, ILM and Disney Veterans Launch VR Company

June 21, 2016, 04:36 PM

http://www.prnewswire.com/news-releases/pixar-ilm-...

LOS ANGELES, June 21, 2016 /PRNewswire/ -- Veteran VFX/CGI leaders Euan Macdonald, Hans Uhlig and Kymber Lim have co-founded CryWorks, a new immersive entertainment company aimed at creating and delivering breathtaking virtual and augmented reality experiences across existing and future platforms. Today the company announced a seed round investment led by Michael Bay's 451 Media Group, 500 Mobile Collective, and leading cross-border venture fund WI Harper Group.

Jay Redd - VFX Supervisor - Sony Pictures Imagewor

June 21, 2016, 09:19 AM

http://www.artofvfx.com/alice-looking-glass-jay-re...

Jay Redd started his career at Rhythm & Hues before joining Sony Pictures Imageworks in 1996 to work on CONTACT. As VFX supervisor, Jay took care of the effects of films like THE HAUNTED MANSION, MONSTER HOUSE or MEN IN BLACK 3.

Ripper Street Series 4 VFX Breakdown

June 21, 2016, 09:19 AM

http://www.cgmeetup.net/home/ripper-street-series-...

The fourth season of Ripper Street sees retired detective Edmund Reid (Matthew Macfadyen) drawn back to Whitechapel after he discovers his old friend, Isaac Bloom (Justin Avoth). has been sentenced to hang for a brutal murder; a murder which Reid believes he did not commit…

Discovering VFX: Virtual Explorations

June 21, 2016, 04:40 AM

http://www.postmagazine.com/Post-Blog/2016/June/Di...

LOS ANGELES - On June 11th, a dedicated clutch of directors, producers, VFX engineers and artists made their way to Hurlbut Visuals studios in LA's San Fernando Valley for "Discovering VFX: Virtual Explorations," and Post was there to cover the event. Kathryn Brillhart of the Visual Effects Society (www.visualeffectssociety.com) moderated the panel, and the assembled VFX users and industry watchers got some great advice about how to affordably incorporate VFX in...

Making VR: The Good, the Bad, & the Ugly

June 20, 2016, 07:18 AM

http://www.aotg.com/index.php?page=making_vr

With the release of FRONTLINE'S latest 360 project, "Night of the Storm", Kenzie Audette reveals the post production process for a 360 project.

#vr#frontline
VR backpacks, are they here to stay?

June 18, 2016, 05:16 AM

http://www.digitaltrends.com/virtual-reality/virtu...

The first generation of virtual reality (VR) headsets was some of the most exciting technology released this year, and there are big differences between the major players. But one thing unites all the high-end headsets — They’re tethered.

RIPPER STREET - VFX Breakdown

June 16, 2016, 09:26 AM

http://www.artofvfx.com/ripper-street-season-4-vfx...

Screen Scene presents their VFX work on the Season 4 of RIPPER STREET...

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