To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

What's New in Nuke 10

November 17, 2015, 05:08 PM

http://www.cgmeetup.net/home/whats-new-in-nuke-10/

The NUKE tools you use every day are about to get a whole lot better. Coming in early 2016, NUKE 10 focuses on enhancing performance, increasing stability, blitzing bugs and delivering new functionality in the areas that matter most to artists: paint, rendering, playback, export and more.

Creative Spark: Simon Otto

November 17, 2015, 10:23 AM

http://www.artofvfx.com/creative-spark-simon-otto/...

Really interesting video by The Academy featuring Simon Otto about his work as Head of Character Animation at Dreamworks Animation...

SoldAnim to demo virtual production tech with Muto

November 17, 2015, 06:24 AM

http://postperspective.com/soldanim-demo-virtual-p...

SolidAnim, which makes virtual production products, will showcase the latest version of its SolidTrack solution combined with XD Motion’s Muto at SATIS 2015. The combination of Solidtrack, with XD Motion‘s aerial filming systems, offers broadcasters and filmmakers a system to use and integrate live virtual effects. The combined systems can be used in feature films, broadcast shows, sports, advertising and commercials. The SolidTrack system is compatible with any camera and supports hig...

Tim Alexander dishes Jurassic World VFX

November 17, 2015, 06:23 AM

http://www.goldderby.com/news/10888/jurassic-world...

“There was a lot of pressure,” admits Tim Alexander with a laugh when asked if he felt nervous about taking on the role of visual effects supervisor on “Jurassic World,” the latest entry in a franchise that has set a gold standard for special effects in movies. In our recent webcam chat (watch below), Alexander reveals it was the original “Jurassic Park” (1993) that got him interested in visual effects. He worked on the first sequel, “The Lost World” (1997), and has been with Ind...

Turbosquid's VP of Business - Beau Perschall

November 16, 2015, 10:29 AM

http://www.allanmckay.com/48/

Beau is the VP of business of Turbosquid – which a lot of people associate with their enormous 3D model bank, as well as plugins and other areas they sell. And more recently they’ve released a service PixelSquid for generating realtime 3D assets for use in still images and on various other platforms, and their industry standard Checkmate has made waves over the years as well.

SPECTRE: Steve Begg - Production VFX Supervisor

November 16, 2015, 10:29 AM

http://www.artofvfx.com/spectre-steve-begg-product...

Steve Begg began his career in special and visual effects there are more than 30 years ago in minitaures. SPECTRE is his fourth James Bond film (including 3 as VFX supervisor).

11 Eye-Popping Examples of VFX

November 13, 2015, 01:28 PM

http://moviepilot.com/posts/3635877?lt_source=exte...

With spectacular blockbusters dominating the movie scene these days, a filmmaker's ability to properly use special effects is essential. Though movies like Star Wars: Episode VII — The Force Awakens are bringing back a love practical effects, you'd still be hard-pressed to find a big, visually stunning tentpoles without some effects magic.

How to 3D Camera Track 360 Footage in AE

November 13, 2015, 06:05 AM

http://www.mettle.com/how-to-3d-camera-track-360-f...

Mikey Borup (After Effects Tutorials w/Mikey) shows us exactly how to 3D Camera Track 360 footage in After Effects. Camera tracking or match moving is primarily used to track the movement of a camera through a shot. That way you can add or remove objects in a scene, and they will match the perspective and look seamlessly integrated into the scene. It’s much trickier to do with 360 footage than with 2D footage, but Mikey figured out a technique and shares it in this tut. He camera tracks a Bill...

THE LAST WITCH HUNTER: Nicholas Brooks - Productio

November 12, 2015, 10:08 AM

http://www.artofvfx.com/the-last-witch-hunter-nich...

Nicholas Brooks have started his career in the VFX at Computer Film Company in London in 1989 and have worked on many various projects such as WHAT DREAMS MAY COME, BLADE II, NOW YOU SEE ME or LUCY.

The Foundry gets new CEO

November 12, 2015, 10:08 AM

http://www.cgchannel.com/2015/11/the-foundry-gets-...

CEOs old and new: UK broadcast executive Alex Mahon (left) becomes The Foundry’s new CEO, taking over from Bill Collis (right), who remains full-time at the leading DCC tools developer, becoming company president.

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